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Title
Author
Posts
Last post
Handle 3D Sprites as 2D Spritesjfk EO-111100jfk EO-11110 (1+ years ago)
Save terrain as heightmap bmpPer Jonsson0Per Jonsson (1+ years ago)
antialias/blendsmitty0smitty (1+ years ago)
Proper Key Namesdapsycho0dapsycho (1+ years ago)
Area Collision LibDavid Bird(Birdie)0David Bird(Birdie) (1+ years ago)
Analogue Clock FunctionRob Farley0Rob Farley (1+ years ago)
Point an Entity at x,y,z Chroma0Chroma (1+ years ago)
Nice CollectionsTommyBear0TommyBear (1+ years ago)
Lazer rays functionsGiano0Giano (1+ years ago)
Radar with True BearingDoggie0Doggie (1+ years ago)
Insertion SortFloyd0Floyd (1+ years ago)
Insertion Sort with sentinelFloyd0Floyd (1+ years ago)
faster bin to int :DCurtastic0Curtastic (1+ years ago)
MeshExpand() Litobyte0Litobyte (1+ years ago)
Vertex lighting Ice90Ice9 (1+ years ago)
FONT MAKERJohn Pickford0John Pickford (1+ years ago)
BB Source Code CounterKing Dave0King Dave (1+ years ago)
Julian day functionsCraig Kiesau0Craig Kiesau (1+ years ago)
NetBlitzstarfox0starfox (1+ years ago)
Particle SystemsRob0Rob (1+ years ago)
Oily water waveswedoe0wedoe (1+ years ago)
BBThughajohnpeat0johnpeat (1+ years ago)
gettok$(word$,token,seperator)skn30skn3 (1+ years ago)
Managed Mesh LoaderTeraBit0TeraBit (1+ years ago)
2D and 3D waterRob0Rob (1+ years ago)