| | | | |
| .bmx | Worm Screen Saver | A bunch of worms moving on the screen controled by vectors | TomToad | 2010-09-01 |
| .bb | Read/Write Progress Meters | An example of accurate progress bars | Malice | 2010-08-30 |
| .bb | More String Functons | A Few FUnctions related to Strings | Malice | 2010-08-17 |
| .bb | Interplanetary travel | Calculates and shows interplanetary ship travel between two moving celestial bodies in 3D | Krischan | 2010-08-08 |
| .bmx | Fighting AI | 2 AI teams fighting each other | Polan | 2010-08-07 |
| .bb | Realistic Model of the Solar System | Realistic 2D-Model of the Solar System considering the N-body problem | Krischan | 2010-07-31 |
| .bb | File Hex viewer | A simple Hex File Viewer. | MusicianKool | 2010-07-20 |
| .bb | blitz3D like syntax to c++ | converts Blitz3D like syntax to c++ code | MusicianKool | 2010-07-14 |
| .bb | Blitz3D Keyword Data list | A listing of all the keywords in blitz3d That I know of. | MusicianKool | 2010-07-07 |
| .bb | Vector2 Lib | A 2D Vector Library | Sauer | 2010-06-28 |
| .bmx | Parsing functions | Parse a text file full of commands with ease! | Madk | 2010-06-25 |
| .bb | UserAssist registry cypher | A means to decrypt UserAssisy registry values | Malice | 2010-06-17 |
| .bb | Nonsense VM | Nonsense VM (Now with more nonsense!) | Spencer | 2010-06-11 |
| .bmx | Xbox 360 avatar loader | It loads your Xbox 360 avatar image... or anyone else's! | BlitzSupport | 2010-05-06 |
| .bb | Random Word Generator | Not All That Finished, But Works!!! | Luke111 | 2010-04-06 |
| .bb | keefpersistence | fast persistence for lots of objects | slenkar | 2010-04-01 |
| .bb | Colours By Name | Change colour by name instead of remembering codes. It knows 175 colours and they are natural and correct. | Streaksy | 2010-04-01 |
| .bb | Plants VS Zombies Zen Garden Editor | Hack your savegame and edit what plants you have | Streaksy | 2010-03-25 |
| .bb | skn3[ac]'s String/Int/Float Expression Evaluator with functions, variables, and more operators | I've been playing with skn3[ac]'s expression evaluator and came up with this | Streaksy | 2010-03-23 |
| .bb | 3D Adventure | ahahahahah | stanrol | 2010-03-22 |
| .bb | Streaksy DATABASE Suite 1.4 - Lightening-fast DB building, reading, writing, etc. with definable field types | Universal, intuitive and portable database library. Easily adopted and very versatile. Uses banks so NO MEMORY IS WASTED! Now with built-in database editor. (FOURTH UPDATED VERSION: NOW v1.4) | Streaksy | 2010-03-22 |
| .bb | String Functions | Some handy functions that deal with strings | Streaksy | 2010-03-18 |
| .bmx | BlitzMax Lexer Module | Module for tokenizing BlitzMax source code | Nilium | 2010-03-13 |
| .bb | ss4.0 | 3d capable ckeck | mark1110 | 2010-02-05 |
| .bb | ss3.0 | computer check | mark1110 | 2010-01-30 |
| .bb | system status | computer check | mark1110 | 2010-01-25 |
| .bmx | Multiline DrawText (with autowrap) | A simple DrawMultilineText function | blubberwasser | 2010-01-23 |
| .bb | Platform movement with slopes | for 3d platformer games | mutantleg | 2010-01-21 |
| .bmx | Random Password Generator | Generates a grid of random ascii characters... | Arowx | 2010-01-18 |
| .bmx | Type Explorer | Let's you browse BMax's internal Types. (Requires GUI Module) | Zakk | 2009-12-23 |
| .bmx | Another Console | Part of my soon to be game engine | neos300 | 2009-12-14 |
| .bmx | faster nested loops | intuitive arrays for faster nested loops | Nate the Great | 2009-12-11 |
| .bb | Cellular Model | A program to replicate cellular life. | superStruct | 2009-12-08 |
| .bmx | lua_objectfromtable | Function to create an object of a specified type from a Lua table | Nilium | 2009-12-06 |
| .bmx | TSelectionBox thing | Made this and decided to add it here so if I need it again, I'd know where it was! | Ked | 2009-11-30 |
| .bb | Retro numbers | Number printing | Marcell | 2009-11-29 |
| .bmx | Lua-Scriptable Type | Small type that allows for easily binding Lua functions to objects | Nilium | 2009-11-29 |
| .bmx | Sudoku solver | Automatic solution for Sudoku puzzles | Matt Merkulov | 2009-11-15 |
| .bb | PearlDiary | Code to type text | EsseEmmeErre | 2009-11-01 |
| .bmx | breakout | short game | Matt McFarland | 2009-09-23 |
| .bmx | Lua Class | Lua virtual machine class | JoshK | 2009-09-08 |
| .bmx | Tetris | 993 symbols | Matt Merkulov | 2009-08-25 |
| .bmx | Animating Fields | Code to animate the fields of objects over time. | Nilium | 2009-08-25 |
| .bmx | Bank utilities | Bank compression and encryption commands | JoshK | 2009-08-13 |
| .bmx | Wallpaper Rotater | Selects a random wallpaper image | JoshK | 2009-08-01 |
| .bmx | GetOpts | A small GetOpts implementation for parsing arbitrary commandline options. | Jim Teeuwen | 2009-08-01 |
| .bmx | MSN Messenger Music/Game Hint API | Set the user's MSN 'Show what I'm listening to/doing' status to your own track info/game name. | SebHoll | 2009-07-24 |
| .bmx | Tag Generator | Class to generate unique strings/tags from a set of characters. | Nilium | 2009-07-16 |
| .bb | Bitmap Font auto-template (requires Blitzsys.dll) | Generates a bitmap image from a selection of Windows' installed fonts | Malice | 2009-07-15 |
| .bmx | Object Allocation & Type Changing | More of an example than something useful, some code that'll do what the title says. | Nilium | 2009-07-15 |
| .bb | Morse Code Converter | A program to take text and turn it into morse code | superStruct | 2009-07-14 |
| .bb | Morse Code Converter | A program to take text and turn it into morse code | superStruct | 2009-07-14 |
| .bmx | Format String | Light-weight-ish way to compile a string from one string and an array of objects | Nilium | 2009-07-01 |
| .bmx | wxMax + minib3d | place minib3d on wxmax window | Warner | 2009-06-30 |
| .bmx | wxmax generate wxicon | generate wxicon | Warner | 2009-06-30 |
| .bb | Jelly | 3d model viewer with controls for all axis | Gorley | 2009-06-16 |
| .bmx | Extended Lower$() and Upper$() | MultiLanguage support of Lower$() and Upper$() functions | Space Fractal | 2009-06-15 |
| .bb | Delaunay triangulation | Delaunay triangulation | Warner | 2009-06-14 |
| .bmx | Simple Lua example | Demonstrates procedural Lua functions. | JoshK | 2009-06-13 |
| .bmx | Character Set | Classes to aid in searching strings for specific ranges of characters | Nilium | 2009-06-12 |
| .bmx | Number Class Cluster | Type for boxing primitive types as objects (int, float, double, etc.) | Nilium | 2009-06-11 |
| .bb | Duration Timers | Some functions to monitor and set timers that run for a specific duration | Malice | 2009-06-10 |
| .bb | Follow player's position with delay | Entity follows player's position, delayed by a given time | BlitzSupport | 2009-05-31 |
| .bmx | Balls | Example of CreateList | jankupila | 2009-05-31 |
| .bb | Key Logging Noise | Program that uses the SystemBeep.dll | superStruct | 2009-05-23 |
| .bmx | Parameter Editor | Parameter Editor | Jim Brown | 2009-05-11 |
| .bb | Mouse Mapping | Gives Information on Mouse | superStruct | 2009-05-06 |
| .bmx | Point inside poly | Find out if a point is inside a polygon in a really fast way | _JIM | 2009-04-16 |
| .bmx | Millisecond timer without integer wrap problems | Replacement for MilliSecs () that returns a Long value which won't wrap to negative for (I believe) around 220 million years! | BlitzSupport | 2009-04-11 |
| .bb | blitz + 3d realtime software renderer | just for fun software renderer I made for b+ | Nate the Great | 2009-04-09 |
| .bb | wait(time) | A faster way of using delay | Nike | 2009-04-06 |
| .bmx | XPMFromPixmap:String[]() | Converts a BlitzMax pixmap into an XPM compliant string array. | SebHoll | 2009-04-05 |
| .bmx | blitzmax GUI | a graphical GUI | slenkar | 2009-03-17 |
| .bmx | Console or GUI? | Checks whether the current (or other) program is compiled in GUI or Console mode | xlsior | 2009-03-09 |
| .bmx | Replace Method at Runtime | Code to replace a type's method at runtime | Nilium | 2009-03-06 |
| .bmx | Round to power of two | Rounds a float to the closest power of two | Otus | 2009-02-04 |
| .bmx | Disable aeroglass theme in Windows Vista | Disable aeroglass theme in Windows Vista | JoshK | 2009-02-01 |
| .bmx | Tentacle like arm | tentacle that tries to reach a point (x,y) on the screen | TWH | 2009-01-26 |
| .bmx | Lua Hooks | A simple way of hooking Lua functions with simple string hooks. | Galaxy613 | 2009-01-23 |
| .bmx | Text 'Shadow' | Draw text on screen with a simple shadow. | Nullium | 2008-12-25 |
| .bb | Crude 3D Engine Using 2D | My attempt at making a 3D world of lines with BlitzMax. | Nullium | 2008-12-25 |
| .bb | 2D Ball Collisions | Smaller program for ball collisions... | Nullium | 2008-12-25 |
| .bmx | 2D Camera MouseLook | Use the mouse to 'look around' a player. | Nullium | 2008-12-25 |
| .bb | StringList | Multipurpose StringList functions for b3d | Mahan | 2008-12-23 |
| .bb | BB side scroller/2d tile engine | 2d tile engine/side scroller framework | Warner | 2008-12-16 |
| .bmx | BMX side scroller/2d tile engine | 2d tile engine/side scroller framework | Warner | 2008-12-15 |
| .bmx | Extended Date and Time Functions | More functions for getting the time and date. (Sorry if this has already been done!) | Ked | 2008-11-16 |
| .bb | High Score System | A simple little high score system you can use or modify for most games. | Ryudin | 2008-11-02 |
| .bmx | ListAppendList and InsertListBeforeLink | More extra list functions - adding lists together | Plash | 2008-10-31 |
| .bmx | MoveObjectUp and MoveObjectDown | Two functions for moving objects in a list | Plash | 2008-10-30 |
| .bmx | Arbitrary precision integers | handle integers as large as you like, bigger than 32-bit | Warpy | 2008-10-21 |
| .bmx | Algebraic Data Types | yes, seriously. Functional programming invades bmax! | Warpy | 2008-10-20 |
| .bmx | Code Execution Timers | some functions to help time different parts of your program | Warpy | 2008-10-20 |
| .bmx | Map, Filter, Reduce functions for TLists | a bit of functional programming | Warpy | 2008-10-20 |
| .bb | IP scanner | Finds all computers on the network (eventually) | schilcote | 2008-10-17 |
| .bb | C64 Sprite Dumper | Dumps sprites from c64 screen captures | Matthew Smith | 2008-10-08 |
| .bmx | String Format module | kind of like perl format or printf | dmaz | 2008-10-06 |
| .bmx | WorkingQueue | Implementation of a WorkingQueue with a ThreadPool | Kurator | 2008-09-19 |
| .bmx | Empty | Empty | Plash | 2008-09-18 |
| .bmx | (De)serialization llibrary | Small (de)serialization library for runtime saving/loading of complex objects to/from a file/stream | Jim Teeuwen | 2008-09-09 |
| .bmx | Method Call Scheduler | Allows object methods to be called at a specific time in the future | USNavyFish | 2008-08-31 |
| .bmx | TMap visualise | See what is happening inside a TMap | Beaker | 2008-08-24 |
| .bb | PokeByteAdd / PokeByteSubtract | Instead of poking a value, Poke an operation! | _33 | 2008-07-28 |
| .bmx | [MaxGUI] MultiButtonList | A special list box with checkbox, label, tooltips, and scrolling | degac | 2008-07-21 |
| .bb | ROR/ROL | ROR and ROL for Blitz3D :) | _33 | 2008-07-19 |
| .bmx | Type hierarchy | Gather type hierarchy using reflection | Plash | 2008-07-10 |
| .bb | Simple Dungeon Generator | Create traditional roguelike dungeons! | Ryan Burnside | 2008-06-30 |
| .bmx | Type Access in Lua via Reflection | Code to allow access to BlitzMax types and objects in Lua, including methods and fields, by using brl.Reflection | Nilium | 2008-06-21 |
| .bmx | Time and Date | Convert a time stamp to a date structure, and get online file dates | JoshK | 2008-06-11 |
| .bb | Blitz3D Split String Function | Split / UBound | Spencer | 2008-05-12 |
| .bmx | Kaleidoscope | Kaleidoscope effect on image | TomToad | 2008-05-02 |
| .bmx | Pak file system | Allows the user to pak all resources together into a single encrypted/compressed file. | Helios | 2008-04-29 |
| .bmx | automax.mod | win32 only module for various things | Plash | 2008-04-24 |
| .bb | FormatOut | Print a string with colors, returns tabs an so on | Zeichenkette mit Farben, Return, Tabulator u.s.w. ausgeben | Diego | 2008-04-23 |
| .bb | PsychoScript v0.5 | Alpha scripting library | Demiurge Designs | 2008-04-23 |
| .bb | FloatToDouble Module for B3D/B+ | Convert floats to doubles and back for DLL functions | mcv | 2008-04-11 |
| .bmx | Game of life | A simple game | nawi | 2008-03-09 |
| .bb | Delete me | Please | Blitz Monkey | 2008-02-26 |
| .bmx | Win32 Color Picker Dialog | Shows a color picker where the user can choose a color | Ion | 2008-02-26 |
| .bmx | Console | Code for interacting with a console | Nilium | 2008-02-19 |
| .bb | Radar example (dim) | Radar | Nebula | 2008-02-17 |
| .bmx | FryGUI Form Designer | a form designer for frygui | Plash | 2008-02-17 |
| .bmx | Newton Game Dynamics header converter | Converts Newton Game Dynamics header file to BlitzMax code | JoshK | 2008-02-08 |
| .bb | Map Generator | Creates maps for pen and paper RPG's | Sauer | 2008-01-21 |
| .bb | Barkanoid | Color sorting ; color stacking | Nebula | 2008-01-20 |
| .bb | Top down adventure | G=grenade ; cursor movement | Nebula | 2008-01-20 |
| .bb | Folder information (b+) | Read Folder and make info file | Nebula | 2008-01-20 |
| .bmx | UTF8 <-> Unicode converter | Just a another UTF8 <-> Unicode converter | Space Fractal | 2008-01-18 |
| .bmx | MaxGUI Template | This template allow the user to make maxgui apps :) | Filax | 2008-01-08 |
| .bmx | Unicode/UTF-8 en/decoding | UTF-8 en/decoding | Junkprogger | 2007-12-29 |
| .bmx | Memory Monitor | A simple memory monitor for use with BlitzMax & MaxGUI | Mark Tiffany | 2007-11-07 |
| .bmx | LinkObjects Module | Retrieve an object related to a pair of objects | JoshK | 2007-11-06 |
| .bb | AppSettings module | Advanced settings with the command line | JoshK | 2007-11-06 |
| .bmx | AppLog Module | A useful module to handle data logging | JoshK | 2007-11-06 |
| .bmx | Set desktop wallpaper | Randomly choose a new desktop wallpaper from a directory | JoshK | 2007-11-06 |
| .bmx | Clone Objects | This uses reflection to make deep or shallow copies of objects. | Azathoth | 2007-10-31 |
| .bb | Rectsoverlap | rects overlap for Bmax | Leon Drake | 2007-10-27 |
| .bb | String splitting function | Will split an undetermined # of items from a string | UUICEO | 2007-10-20 |
| .bb | World Time clocks | 5 clocks showing world times | Nebula | 2007-10-15 |
| .bb | Line point statistics editor | Statistics screen with drag feature | Nebula | 2007-10-12 |
| .bmx | CPU & Video System Information | Detect CPU and ATI Video adapter information | xlsior | 2007-09-30 |
| .bmx | Start/Stop and Control a Windows NT Service | To start or stop an Windows NT Service and get the state of | andre72 | 2007-09-19 |
| .bb | The 168 Hour Pong Making Contest! | The 168 Hour Pong Making Contest! | Techlord | 2007-09-12 |
| .bb | Big Bad Dragon | A simple text-based RPG | Techlord | 2007-09-05 |
| .bb | CSS link color gen | Define colors for every link on your page with CSS | sdk | 2007-08-31 |
| .bb | circle wars | A little game I made to test out an idea of mine... | xtremegamr | 2007-08-23 |
| .bb | screensaver code | preview window works! | mindstorms | 2007-08-17 |
| .bmx | Xml Localization file | Add simply localization in your programs :) | Filax | 2007-08-09 |
| .bb | Current GMT Date/Time Grabbers | 2 functions to grab the Current date/Time in GMT | Yahfree | 2007-07-31 |
| .bb | Some date functions | Date functions I created for my console project | _33 | 2007-07-27 |
| .bb | [MaxGUI/Win32]: Transparent Window Gadgets | Transparent / Alpha Window Gadgets | grable | 2007-07-17 |
| .bb | Taxi Game | The basics for a Taxi game... | JA2 | 2007-07-13 |
| .bmx | Store media encrypted | Let you store the media used by your program encrypted within a single file | xMicky | 2007-07-11 |
| .bmx | Lambda | Lambda Types/Functions | Azathoth | 2007-07-10 |
| .bmx | High Resolution Timer Module | Module using high resolution timers | TomToad | 2007-07-09 |
| .bmx | Annihilation | Geometry Shooter | Big& | 2007-06-19 |
| .bmx | PC Beep! | PC Speaker beep, with timer | spacerat | 2007-06-10 |
| .bb | Display ASCII chart | ALl it does is display the ASCII chart | _33 | 2007-06-02 |
| .bb | Port Scanner | Scans Open/Closed Ports | Xzider | 2007-06-01 |
| .bmx | Question and Answer Type | A short type that handles multiple choice questions (inc Q&A File)... | Dabz | 2007-05-21 |
| .bb | win32: start,stop,open,install,uninstall windows services!!! | Simplified control over windows services | skn3[ac] | 2007-05-15 |
| .bb | word parse | parses passed string | Kev | 2007-05-14 |
| .bb | PHP-based BlitzMax module server | It's a installation instruction for a PHP-based module server sitting on a webserver | Fabian. | 2007-05-05 |
| .bmx | itoh | Produces C/C++ .h files from BlitzMax modules | skidracer | 2007-04-30 |
| .bb | Drag and Drop on a Hexagon Grid | Drag and Drop tokens on a Hexagon grid | Rob Farley | 2007-04-28 |
| .bb | Drag and Drop objects on a grid | A simple example of moving objects in a type around on a grid | Rob Farley | 2007-04-22 |
| .bb | Blitz3D commands benchmark | Several randomly mixed passes of command execution inside cycle | Matt Merkulov | 2007-04-21 |
| .bb | Simple interactive tutorial using scripts | Learning controls of simple model viewer | Matt Merkulov | 2007-04-21 |
| .bb | Scripts using example | Simple screen-to-screen tile-based RPG script | Matt Merkulov | 2007-04-21 |
| .bmx | Simple tprocess wrapper. eof() readline() | Easy to use process wrapper for simons free process module. Read process output. | skn3[ac] | 2007-04-19 |
| .bmx | Registry Module | Read / Write to the windows registry easily | skn3[ac] | 2007-04-17 |
| .bb | Tree-like structure | Displays changeable tree-like structure with elements as random colored boxes connected by lines | Matt Merkulov | 2007-04-16 |
| .bb | Data | An example of data in a mouse avoider game, few levels included. | Petron | 2007-04-15 |
| .bmx | Cheetah DB | Cheetah DB for BMax | Blueapples | 2007-04-06 |
| .bb | More 'traditional' looking smiley face. | Have a Nice Day! | Tranz | 2007-04-03 |
| .bmx | GetVersionString() | Determine Windows OS version | GfK | 2007-04-01 |
| .bmx | Win32 DriveInfo GetHardDrives() GetCdDrives() GetNetworkDrives() GetRemoveableDrives() GetRamDrives() | Get Hard drive / cd drive / flash drive / etc capacity / available bytes | skn3[ac] | 2007-03-22 |
| .bb | Database functions | DBF reading/modifying/writing functions | Matt Merkulov | 2007-03-14 |
| .bb | alarm.bb | A simple alarm library to easily deal with multiple timers | kochOn | 2007-03-04 |
| .bb | Smiley Face | A smiley face | Xzider | 2007-02-28 |
| .bmx | Arbitary Code Excecution | Run machine code, stored on the heap | Pantheon | 2007-02-27 |
| .bb | Currentday Currenttime Currentyear | 3 easy functions for getting the date seperated | Leon Drake | 2007-02-19 |
| .bmx | Icon Type | Type for using icons in BlitzMAX app | TomToad | 2007-02-14 |
| .bmx | MAXGUI: Multiple file requester | [Win32] Allows for selecting multiple files in a file requester. | grable | 2007-02-08 |
| .bmx | Gadget Tooltips (Win32) | Tooltips/Balloon tips for MaxGUI gadgets | grable | 2007-02-05 |
| .bmx | High Resolution Timers | A short class for using high resolution timers in BlitzMax (WIN32 only) | Cygnus | 2007-02-01 |
| .bmx | Hashtable type for BMax | A hashtable that can store single or multiple objects. Very Fast! | SculptureOfSoul | 2007-01-27 |
| .bmx | Virtual Keys | Uses keybd_event from user32.dll, win32 only. | Plash | 2007-01-26 |
| .bb | Example to Lists | Some example how to work with my lists | Diego | 2007-01-06 |
| .bb | Lists 1.1 | Draw scrollable lists, buttons and context menues in blitz (like the windows GUI) | Diego | 2007-01-06 |
| .bmx | fmc.Tweaks | Overrides some brl functions correcting some bugs | Fabian. | 2006-12-24 |
| .bmx | Priority Queue | Priority queue based in heap tree | Paposo | 2006-12-16 |
| .bmx | fmc.ObjectTool | Code working with objects and its types | Fabian. | 2006-12-09 |
| .bmx | Foldable panels | Foldable panels (MaxGUI) | CS_TBL | 2006-12-08 |
| .bmx | INI-like configuration reading and writing | INI-like code | Nicholas | 2006-11-12 |
| .bb | Mappy Routine | Conversion of my Mappy plug-in from PureBasic/GSDK/DBPro | Nicholas | 2006-11-09 |
| .bb | reverse a type list | how to reverse a custom type | b32 | 2006-11-07 |
| .bb | Model Viewer | Views b3d/x/3ds | Devils Child | 2006-10-24 |
| .bmx | Proper BMax Icon Support | Loads and shows an icon on the title bar | Grey Alien | 2006-10-15 |
| .bmx | BlitzMax Event Killer | Removes any events matching an Event ID from the event queue. | SebHoll | 2006-09-23 |
| .bmx | Function Hooking | Hooking function addresses | Azathoth | 2006-09-11 |
| .bmx | fmc.Requester | A module to show some system requesters | Fabian. | 2006-09-11 |
| .bmx | GC Debug output | Outputs GC debug messages | tonyg | 2006-09-09 |
| .bb | Car Salesman | A very easy game to modify, or fun to play. | Ryudin | 2006-08-31 |
| .bb | War | a text-based war game. | Ryudin | 2006-08-31 |
| .bmx | Number Format | takes a number and outputs a string with decimal placement, commas and left padding | dmaz | 2006-08-20 |
| .bmx | Armadillo/Software Passport Functions | Functions to get information from an Armadillo/Software Passport Protected EXE | gellyware | 2006-08-19 |
| .bb | Sprite Candy Cursor | two functions for sc | RifRaf | 2006-08-16 |
| .bmx | fmc.Development | With this module you can create threads and hook functions | Fabian. | 2006-08-14 |
| .bmx | fmc.SystemTray | A module to add, modify or remove icons in the system icon tray | Fabian. | 2006-08-07 |
| .bmx | fmc.IOStream | A module with some stream definitions used by other modules | Fabian. | 2006-08-07 |
| .bb | Simple Math Compiler | x86 output and calculation | Vertex | 2006-07-30 |
| .bmx | [MaxGUI] GUITools class | Collection of MaxGUI related functions | Jake L. | 2006-07-27 |
| .bb | Quick Media Viewer | Drop any file onto Media Viewer Icon | jfk EO-11110 | 2006-07-24 |
| .bmx | Hook/Redirect functions | Hooking/redirecting of function calls | Azathoth | 2006-07-22 |
| .bb | Get File Function | Removes the path and returns only the file name in a string | Jesse B Andersen | 2006-07-14 |
| .bb | PeekPoke Module for B3D/B+ | Allows direct memory access via Kernel32.dll | mcv | 2006-07-12 |
| .bb | Binary tree balanced | Abstract class for creating trees with O(log(n)) eficiency | Paposo | 2006-07-03 |
| .bmx | MaxGUI: Adding the correct German hotkey text | Replace | Grisu | 2006-06-22 |
| .bmx | Centering Text | Centering Text | Eric | 2006-06-16 |
| .bb | Fading Text | Make Text that fades in and then fades out! | Petron | 2006-06-14 |
| .bmx | Mouse controlled "spaceship" firing rockets which explode after a defined time | Nothing fancy, just a fully commented code snippet written to help you understand basic movement, gravity, classes (types) etc. | kronholm | 2006-06-11 |
| .bmx | MaxGUI: Make a GUI Window Flash | *For Windows Only ATM | SebHoll | 2006-06-08 |
| .bb | Coder2d(for beginning your code) | Generates Base Code | Fuller | 2006-06-07 |
| .bb | Columns Clone | I fancied a game of columns, so... | Madk | 2006-06-02 |
| .bmx | TDateTime | Date Time Type | Smurftra | 2006-06-02 |
| .bmx | Simple Timer | Type for a simple Timer | H&K | 2006-05-26 |
| .bmx | asteroids movement | thrust and turn like in classic asteroids | bradford6 | 2006-05-24 |
| .bmx | Linked List & Hash Table Collections | See title; better than BRL.LinkedList's TList | Nilium | 2006-05-19 |
| .bb | Call dll at runtime (no not CallDLL). | Calls DLL functions and com methods during runtime | Fisken | 2006-05-12 |
| .bb | Where is my current directory? | Ensure current directory is know, and where it should be | Nicstt | 2006-05-09 |
| .bb | Software-Renderer | 3D-Engine written in Blitz2D! | Devils Child | 2006-05-07 |
| .bb | XGui | Easy and full skinable GUI with WindowsXP and MacOS skin | Devils Child | 2006-05-07 |
| .bmx | GetRegistry | Function to get a registry entry | Nilium | 2006-05-05 |
| .bmx | [bmax] Interval system | Call any function(s) at regular intervals - set & go | Beaker | 2006-05-02 |
| .bmx | Simple Win32 GUI | A simple OO Win32 GUI | Nilium | 2006-04-29 |
| .bb | Graphics fonts library | A library to load/draw bitmap fonts (also not-monospace) | splinux | 2006-04-19 |
| .bmx | Windows Screen Saver Framework | A simple windows screen saver framework for BMax + MaxGUI | Yan | 2006-04-17 |
| .bb | String Handling Functions | String Handling Functions | Grey Alien | 2006-04-14 |
| .bmx | Icon in Top Left corner of Window | Icon in Top Left | Grey Alien | 2006-04-14 |
| .bmx | Character Code Constants | Character code constants | Nilium | 2006-04-06 |
| .bmx | Object-Oriented MaxGUI Wrapper | What the title says | Nilium | 2006-03-31 |
| .bmx | Simple system tray module | System tray module | ozak | 2006-03-16 |
| .bb | Blitz3D Function Pointers (Hack) | Advanced info for C++ programmers! | MCP | 2006-03-11 |
| .bb | Button3D | 3D look button | Fernhout | 2006-03-07 |
| .bmx | GUI Base Code | Some GUI Base Code | Diablo | 2006-03-06 |
| .bb | Koals | demonstrates bouncing balls | mindstorms | 2006-03-05 |
| .bmx | TVUmeter | (MaxGUI) actions in VUmeter fashion | CS_TBL | 2006-03-05 |
| .bmx | Simple Rect | A VERY simple rect struct | Diablo | 2006-03-04 |
| .bb | Component-Object Entity System | The base of a component-object based entity system | Nilium | 2006-02-27 |
| .bb | Model's Texture Names | Get Texture Filenames from Model | John Blackledge | 2006-02-24 |
| .bmx | Model's Texture Names | Get Texture Filenames from Model | John Blackledge | 2006-02-23 |
| .bmx | Insert value into an array | A function to insert a value into any location of an array | zawran | 2006-02-17 |
| .bmx | A Simple Text Editor | A very simple text editor similar to Notepad. | po | 2006-02-11 |
| .bmx | MAXGUI - ScrollArea | A Fake ScrollArea TGadget | REDi | 2006-02-07 |
| .bb | 2D Click 'n' Move | Move an image to the last position clicked with the mouse | Muzzer | 2006-01-27 |
| .bmx | C qsort Wrapper | Wrapper functions for the C qsort function | Nilium | 2006-01-27 |
| .bmx | fmc.StdIOStream | A module for easy access to the standard input and output stream | Fabian. | 2006-01-14 |
| .bmx | NTFS-Links | Creates NTFS file links | Fabian. | 2006-01-04 |
| .bmx | ObjectList | a generic list type using arrays | Perturbatio | 2005-12-31 |
| .bmx | IntList | a hack of my StringList that allows you to maintain a list of Ints | Perturbatio | 2005-12-29 |
| .bmx | StringList | Bmax stringlist with most of the TList functionality | Perturbatio | 2005-12-29 |
| .bmx | OpenConsole | A simple reconfigurable console for use in your BMax apps | Perturbatio | 2005-12-29 |
| .bmx | Lua State Wrapper | An object-oriented interface to Lua states | Nilium | 2005-12-28 |
| .bmx | SmartSplit Function | Splits Strings Intelligently. | CoderLaureate | 2005-12-12 |
| .bmx | fmc.ProcessStream | A module containing a process stream factory using pub.freeprocess. | Fabian. | 2005-12-11 |
| .bmx | fmc.Application | An abstract type for writing event handling applications. | Fabian. | 2005-12-11 |
| .bb | Move Stuff | Move /rotate objects and record their position | bingman | 2005-12-03 |
| .bb | BattleTanks | Drive your tank around the city with your AI teammates, hunting down your enemies, receiving reinforcements as you progress through multiple waves of enemies. | John J. | 2005-12-02 |
| .bmx | The little ant that could | Simple rules, interesting pattern | deps | 2005-12-01 |
| .bb | c e l l u l a r | c e l l u l a r - 3D Game | Techlord | 2005-11-29 |
| .bb | Basic BASIC interpreter | Parsing fun for everyone | Madk | 2005-11-24 |
| .bmx | MaxGUI Panel Image Buttons | Panels serving as image buttons with color text (and color background if no image supplied) | WendellM | 2005-11-21 |
| .bb | MouseXSpeed() / MouseYSpeed() | Brings the functionality of MouseXSpeed/MouseYSpeed to BMax. | Chroma | 2005-11-17 |
| .bmx | MaxGui Resize & Redraw Canvas Example | Example of dynamic resizing of a windows display. | Shagwana | 2005-11-14 |
| .bb | Inventory example (Bag in bag system) | This is a simple Bag in Bag inventory example. Good for RPG games and RTS. Putt Multipple units in a Unit. | Wings | 2005-11-10 |
| .bb | ZX Screen Simulator | ZX Spectrum screenfile viewer | Mikele | 2005-11-05 |
| .bmx | Simple Event Handling | BlitzMax port of Gamedev.net tutorial source | deps | 2005-10-29 |
| .bmx | Array concatenation functions | Easily concatenate arrays or portions of them | Perturbatio | 2005-10-23 |
| .bb | Render Tweening | I thought it was about time I posted this (it was previously on BlitzCoder) - grief - it's two years old! | John Blackledge | 2005-10-20 |
| .bb | I/O Ports, Parallel Port | Allows Easy I/O Port Control | Wayne | 2005-10-11 |
| .bb | Scancode mnemonic Const's | Improve code readability with mnemonic names instead of numbers for Scancode tests. | VP | 2005-10-09 |
| .bb | Another GUI | GUI | Rob Farley | 2005-09-25 |
| .bmx | Game state engine | Makes it easier to split your game into different states | deps | 2005-09-25 |
| .bmx | Create Process (windows) | Process spawning class for windows | Lomat | 2005-09-17 |
| .bmx | Tokenize a string | Split a string in several tokens (substring) using a delimiter | RepeatUntil | 2005-09-11 |
| .bmx | Zooming In/Out | Zoom with Mouse Wheel | Cruis.In | 2005-08-05 |
| .bb | Print an image | How to print an image without a DLL/API | Kuron | 2005-07-25 |
| .bmx | Yet Another String to Array Routine - BMX | Takes a string and splits it into either an | altitudems | 2005-07-09 |
| .bmx | 2 Split String to Array funcs | 2 Functions to divide a string at given chars | klepto2 | 2005-06-14 |
| .bb | matrix code | creates the scroling code from the matrix movies | grindalf | 2005-06-13 |
| .bb | ! (Factorial) Finder | Finds the factorial of a number. | Lattyware | 2005-06-12 |
| .bmx | StrInsert Function | Insert a string into another via a slice | Perturbatio | 2005-05-27 |
| .bb | Substring$(string1$,x,y) | Substring function | Zach3D | 2005-05-23 |
| .bmx | Roman Numerals | Function to convert an INT to Roman Numerals | Booticus | 2005-05-15 |
| .bmx | SplitString | Function to split a string at the specified delimiters and returns a Tlist as the result | Perturbatio | 2005-05-14 |
| .bmx | Task Icon in Windows | How to assign a task icon to your program | Eikon | 2005-04-08 |
| .bmx | Split | Splits a string into an array of words/substrings | Azathoth | 2005-03-25 |
| .bb | Debug Onscreen Text thingy | Builds up a bunch of text to display on screen in one hit. | Rob Farley | 2005-03-24 |
| .bmx | BlitzMax Window Framework | Give your window a title and center it on screen | Eikon | 2005-03-09 |
| .bb | MySQL Database.bb and PHP Handler Script | A Simple MySQL Database Lib and PHP Handler Script | Techlord | 2005-03-05 |
| .bb | Application Directory | Avoid confusion, and use this to set the real path to your game! | fredborg | 2005-02-01 |
| .bmx | Pole Position/Outrun Racetrack code (2d) | Draws a 2d track in perspective on screen | Cygnus | 2005-01-10 |
| .bb | Binary decision tree | Code generator for binary decision trees | xMicky | 2004-12-25 |
| .bb | Movement Pegs | These are commonly used in 3d modelling tools to move objects about | Picklesworth | 2004-12-15 |
| .bb | System Memory | userlib | Eikon | 2004-12-13 |
| .bb | Pitfall II | Source code for Pitfall II remake | WolRon | 2004-12-05 |
| .bb | Store structured data in strings | Functions to create and use structured data consisting of named records and value fields stored in strings | Bill Stanbrook | 2004-12-04 |
| .bb | newstart-requester with winapi | newstart-requester | MPZ | 2004-12-02 |
| .bb | user and computername with winapi | give you the user and computername of you pc | MPZ | 2004-12-01 |
| .bb | Asteroids | A full (except death) asteroids game with a 2D particle system. | Jonathan Nguyen | 2004-11-14 |
| .bb | System OnTime | Return millisecs() with the given format | pexe | 2004-11-14 |
| .bb | Shutdown | Shutdown your windows | pexe | 2004-11-14 |
| .bb | Val() | Convert strings containing Hex, Binary or Floating Decimal values to a numeric value | Barliesque | 2004-11-08 |
| .bb | Ultimate Mushroom Collector 2004 | Boulderdash with computer players playing too.... chav fight for 'shrooms! | Cygnus | 2004-11-07 |
| .bb | Change Desktop Wallpaper | userlib | Eikon | 2004-11-04 |
| .bb | Key Constants and String Array | Contains constants for all scancodes and a string array containing key names | Perturbatio | 2004-10-17 |
| .bb | INI access functions | functions that allow reading/writing to INI files | gman | 2004-08-20 |
| .bb | registry access functions | functions that allow reading/writing to the registry | gman | 2004-08-19 |
| .bb | mini frame counter | frame counter in a few lines | Kel | 2004-07-25 |
| .bb | Simple Linked Lists | A set of functions to help with list management | dmaz | 2004-07-24 |
| .bb | small exe builder | creates .exe, useful for compiler/wrapper | Kev | 2004-07-24 |
| .bb | APPP - Almost Pointless Preprocessor | Almost Pointless PreProcessor - A PreProcessor for BlitzBasic that gives you basic OOPL features | Nilium | 2004-07-05 |
| .bb | BlitzHacker | As your programs are safe? | Vertex | 2004-06-27 |
| .bb | Multi Function Returns | Multi Function variable passing/modifying | Kev | 2004-06-25 |
| .bb | MiniShoot | A small top-down 2D shooter. Enemies, projectiles, and a player | Nilium | 2004-06-04 |
| .bb | Overhead Spaceship Game | The source code for Space Corps Armageddon | Banshee | 2004-05-22 |
| .bb | acidstub | Builds external interface for a Blitz project using .dll callback mechanism | skidracer | 2004-04-29 |
| .bb | b+ CreateDelayTimer(length) | Creates a timer that will trigger after a specified time period. | skn3[ac] | 2004-04-27 |
| .bb | Custom functions Decl file | Creates a Decl file so you can hit F1 on your own functions | Rob Farley | 2004-04-13 |
| .bb | Put some string in bank ! | You can use memory like file, only for text file ! | Filax | 2004-04-06 |
| .bb | Zen Blaster! | Well worth a look!!! | AMC | 2004-04-01 |
| .bb | gzip files and banks | uses zlib.dll | Klaas | 2004-03-11 |
| .bb | Bank peek/poke/read/write 1-32 bits using all math | Allows you to write data using odd numbers of bits. Includes a pokestring function with each charachter=6 bits | Bot Builder | 2004-03-05 |
| .bb | Tokenize | A function to split strings into smaller pieces by specifying seperators. | Nilium | 2004-03-04 |
| .bb | LimitFrameRate | Another dynamic framerate limiter | PowerPC603 | 2004-03-02 |
| .bb | Project PLASMA FPS 2004: Gadget.bb | 3D Graphic User Interface Module | Techlord | 2004-02-28 |
| .bb | Create List similar to Task Manager with Blitz3D | Task Manager like Program | Mike Yurgalavage | 2004-02-11 |
| .bb | ColorPicker with WinApi | ColorPicker for Blitz3D in WindowsModus | MPZ | 2004-02-11 |
| .bb | Forrest fire model | Burn your screen off | DarkNature | 2004-02-07 |
| .bb | What kind of OS? | Find the current OS with a WINAPI Call | MPZ | 2004-02-06 |
| .bb | Delete similar types | Deletes copies of a particular type | Shambler | 2004-02-06 |
| .bb | TournamentBlitz.com Event Managment System SDK for Blitz3D | TBEMS SDK for Blitz3D | Techlord | 2004-02-05 |
| .bb | SetIcon | Set window/taskbar/task switcher icon at Runtime | mearrin69 | 2004-02-05 |
| .bb | Conway's Game of Life | A simple Cellular Automaton in Blitz | DarkNature | 2004-02-04 |
| .bb | Project PLASMA FPS 2004: Vector.bb | Vector Code Module | Techlord | 2004-02-03 |
| .bb | Project PLASMA FPS 2004: Start.bb | Start Screen Config Code Module | Techlord | 2004-02-03 |
| .bb | Project PLASMA FPS 2004: Worker.bb | Worker Module aka Helper | Techlord | 2004-02-03 |
| .bb | Project PLASMA FPS 2004: Waypointer.bb | Waypoint Editing Utility | Techlord | 2004-02-03 |
| .bb | Project PLASMA FPS 2004: Camera.bb | Standard Mouselook Camera Code Module | Techlord | 2004-02-03 |
| .bb | Project PLASMA FPS 2004: Markerset.bb | Marketset Code Module | Techlord | 2004-02-03 |
| .bb | Project PLASMA FPS 2004: How To Get Started Guide. | How To Get Started Guide. | Techlord | 2004-01-16 |
| .bb | Project PLASMA FPS 2004: Stack.bb | General Purpose FILO Stack | Techlord | 2004-01-16 |
| .bb | Project PLASMA FPS 2004: TypeWriter][ Code Wizard | Generates a set of commonly used object functions from a type structure. | Techlord | 2004-01-16 |
| .bb | QuoteLint | Simple debugging utility | MuffinRemnant | 2004-01-11 |
| .bb | Project PLASMA FPS 2004: Bot.bb | Bot Module | Techlord | 2004-01-07 |
| .bb | Extract a number under a string with SPACE | Use it for your lan coding ! | Filax | 2004-01-07 |
| .bb | True Flag? | do what mark does | Neochrome | 2003-12-30 |
| .bb | HasFocus() | This function tells you if your game window currently has focus. | sswift | 2003-12-12 |
| .bb | 221 lines Snake clone | Just a little game I was working on, since i won't finish (not now anyway) i decided to post the code under GPL | Insane Games | 2003-11-21 |
| .bb | Disable window Close button | Uses windows API calls to disable the close button on the window system menu | Perturbatio | 2003-11-21 |
| .bb | Resize and Maximize Blitz Window! | How to use Windows functions to modify a Blitz window. | fredborg | 2003-11-20 |
| .bb | Manic Miner | Manic Miner for Blitz Basic | Big& | 2003-11-11 |
| .bb | Neptune's Caverns, Updated and modernized. | Took the original port I had made, and then removed goto's and gosubs. | Uhfgood | 2003-10-17 |
| .bb | Neptune's Caverns - Original | A small text game port, from a kids book from c64 basic, to blitz. Straight Port. | Uhfgood | 2003-10-17 |
| .bb | Automated Map Loader | This is pretty self explanatory, but this will take a specified file that points to a bunch of pieces of your map, and load them all with specific FX settings. | Nilium | 2003-09-09 |
| .bb | Data Bank System | Data Bank System | Ken Lynch | 2003-08-30 |
| .bb | BlitzBeautifier | Creates beautiful looking code from ugly code | Steve Hill | 2003-08-27 |
| .bb | Blitz Lexical Analyser | Blitz functions to split a Blitz source file into tokens | Steve Hill | 2003-08-27 |
| .bb | Great Timers!!!! | Debuging Timers that work! | Dark Half | 2003-08-18 |
| .bb | Dynamic, accurate, and smart frame limiting | Accurate frame limiting | Second Chance | 2003-07-19 |
| .bb | Using The Microsoft .NET Framework with Blitz | Howto use .NET DLL's with Blitz3D/BlitzPlus | Jim Teeuwen | 2003-06-10 |
| .bb | Function Speed | Will return the time taken to perfom functions | Malice | 2003-06-10 |
| .bb | ClearBank | Fills a bank with zeros | cbmeeks | 2003-06-09 |
| .bb | SetTextAreaSel | Change textarea selection | Red | 2003-05-21 |
| .bb | TextAreaJumpToLine | force textarea to scroll vertically | Red | 2003-05-21 |
| .bb | cut / copy / paste / undo / redo | easy way to edit TextArea | Red | 2003-05-21 |
| .bb | Clipboard - Text Copy & Paste | Two functions to read & write to through the clipboard | Jim Brown | 2003-05-21 |
| .bb | GetWord$() | This function finds "word" number X within a string. | sswift | 2003-05-13 |
| .bb | Blitz Haiku | A pseudo-Haiku generator in Blitz | Synchronist | 2003-05-04 |
| .bb | Text and Data Utilities | Useful code for dealing with text and data | podperson | 2003-04-26 |
| .bb | AppHandle() | Get Blitz handle directly and fastly | Red | 2003-04-20 |
| .bb | strip_filename$(filename$) | strips filename from full pathname | Kev | 2003-04-09 |
| .bb | Addition Program | Adds two numbers together using just Or, And, Not, Shr, Shl | Michael Reitzenstein | 2003-03-28 |
| .bb | Command line switches | Shows to write a custom command line switch routine | Daz | 2003-02-25 |
| .bb | PortIO Blitz+ | IO from any port using userlib | Nigel Brown | 2003-02-24 |
| .bb | Zones Library | Create screen Zones and interact with them | Milky Joe | 2003-02-21 |
| .bb | Format a number | Format$("345233","#,###.##") | skn3[ac] | 2003-02-04 |
| .bb | simple graph library | allows you to monitor variables with a funky graph | Rimmsy | 2003-01-31 |
| .bb | Credits Scroller | Gives you a movie end credits thing | Rob Farley | 2003-01-24 |
| .bb | Split Function | Separates a string into parts using a specified delimiter | Mr Snidesmin | 2003-01-12 |
| .bb | Text input box | Simple text input box function | elias_t | 2003-01-12 |
| .bb | BSOD | This is just a test piece of code | riotvan | 2002-12-18 |
| .bb | Project PLASMA FPS 2004: Clock.bb | A simple 'count-down' timing object | Techlord | 2002-12-05 |
| .bb | Project PLASMA FPS 2004: Queue.bb | Binary Heap Priority Queue that sorts by lowest key | Techlord | 2002-11-24 |
| .bb | Project PLASMA FPS 2004: Level.bb | Level Loader and more | Techlord | 2002-11-24 |
| .bb | Project PLASMA FPS 2004: Engine Source | Engine Source | Techlord | 2002-11-23 |
| .bb | Project PLASMA FPS 2004: Action.bb | Action Module | Techlord | 2002-11-23 |
| .bb | listClass | List Management | makakoman | 2002-11-22 |
| .bb | Tower of Hanoi | Quick easy method to solve the Tower of Hanoi Puzzle | Neuro | 2002-11-20 |
| .bb | Simple Transition Algorithm | Nifty algo that can be used to increment gradually from one value to another. | Techlord | 2002-11-20 |
| .bb | Project PLASMA FPS: Material | Material.class | Material object | poopla | 2002-11-20 |
| .bb | DebugText | Special debug version of text, mostly for 3D debugging | BlitzSupport | 2002-11-09 |
| .bb | Text print queue | Handles display of console-like text messages | BlitzSupport | 2002-11-09 |
| .bb | Same Door closed ;-) | Close the door please | RGR | 2002-10-22 |
| .bb | Open CD Door | Open CD-audio-door | Vertex | 2002-10-17 |
| .bb | Linked Lists / Dynamic Lists / Threads / Etc | A Type of Types !!! | skn3[ac] | 2002-10-14 |
| .bb | Julian Days conversion | Very useful for day calculations | Imphenzia | 2002-10-06 |
| .bb | Arrays of types | Using dim to make a set of types | Inner | 2002-09-04 |
| .bb | String/Int/Float evaluator for withing Blitz | Evalulate dynamic expression during runtime | skn3[ac] | 2002-08-25 |
| .bb | CPU Info | A DLL plus Blitz functions for retrieving CPU information | BlitzSupport | 2002-08-23 |
| .bb | Types for newbies | How make simple windows using types | Filax | 2002-08-12 |
| .bb | Math Evaluation | With this you can eval mathmatics through a string | Zenith(Matt Griffith) | 2002-08-08 |
| .bb | Reverse an array | This example show how to reverse the values into an array without use another temporary array. | hub | 2002-08-02 |
| .bb | Win32 Access Through Blitz DLL Use Visual C++ | Just gives you tips on one way to access the Win32 though DLL. | Mojokool | 2002-07-15 |
| .bb | Delphi DLLs in B3D | Write DLLs for Blitz3D in Delphi | superqix | 2002-06-24 |
| .bb | MediaView Enhanced | MediaView Enhancements for Drag/Drop, Lighting, ect. | superqix | 2002-06-23 |
| .bb | Colour Chart | Colour picker... Click the colour and copy the rgb values | Rob Farley | 2002-06-20 |
| .bb | Curve Angle | smooth rotation. | Ice9 | 2002-05-24 |
| .bb | Analogue Clock Function | Shows the time as an Analogue Clock | Rob Farley | 2002-05-06 |
| .bb | Nice Collections | Nice and easy collections data structure with abstract functions | TommyBear | 2002-05-04 |
| .bb | BB Source Code Counter | Counts the number of lines in all .bb files | King Dave | 2002-04-20 |
| .bb | Working Bar | Custom working bar function | Rob Farley | 2002-04-07 |
| .bb | Format$ (number,digits [,places]) | Format number with aligned digits and fixed decimal field | DJWoodgate | 2002-03-29 |
| .bb | Windows Screen Saver | Has nothing to do with writing games, but is very nice... | Kalle | 2002-03-12 |
| .bb | Relative Radar example | Plots a 2D radar from a 3D scene | Rhodan | 2002-02-28 |
| .bb | Homing Missiles! | This code makes unlimited 3D curved path homing missiles! | Rob | 2002-02-25 |
| .bb | Verify LoadImage() and LoadAnimImage() | LoadImage() functions to verify image exists or otherwise display detailed error . | Glitch01 | 2002-02-14 |
| .bb | FPS counter | Does your taxes..no wait. counts your prog's FPS (really!) | SurreaL | 2002-02-13 |
| .bb | Useful functions | Some useful functions for many types of games | EdzUp[GD] | 2002-02-02 |
| .bb | PokeString, PeekString to banks | Pokes a string into a bank or peeks one back out..... | AngelEyes | 2002-02-01 |
| .bb | BBpeg Video Player | Play MPEG video files through Blitz | FoX | 2002-01-30 |
| .bb | Simple Blinking Technique | This code is if you ever want to have text or images blink on the screen. | JoJo | 2002-01-22 |
| .bb | BlitzMedia Player! | Simple media player! | SopiSoft | 2002-01-21 |
| .bb | Printer-routine | Outdated ! | wedoe | 2002-01-16 |
| .bb | Variable Step For..Next loop | This demonstrates the variable For..Next Loop system | EdzUp[GD] | 2002-01-15 |
| .bb | RotaryDirection | Returns the quickest direction to move in 360 degrees to arrive at the destination angle | Skully | 2002-01-12 |
| .bb | Alphabetical Sort | Sort any number of strings into alphabetical order | mrtricks | 2002-01-04 |
| .bb | Random Version Number Generator | Generates a random version number, so you don't have to! | Blu_Matt | 2001-12-31 |
| .bb | Basic Stack structure | Create, Push, Pop, Free onto an Integer stack | AngelEyes | 2001-12-31 |
| .bb | Scripting engine | A simple script engine for in game scenes | Neo Genesis10 | 2001-11-19 |
| .bb | 2D bullet code for the beginner | 2D bullet code for the beginner uses types | Rob | 2001-11-18 |
| .bb | new trim$ function | fixes the trim$ 'bug' | dan_upright | 2001-11-14 |
| .bb | Linked Lists 1.2 | Amiga style Linked List functions | Entity | 2001-11-05 |
| .bb | Floating point trap | Demonstrates FFP (in)accuracy becoming a problem | Entity | 2001-11-04 |
| .bb | Detecting Doubleclicks | Detecting Mouse Doubleclicks | DJWoodgate | 2001-10-27 |
| .bb | Hex-2-Dec | Converts a Hexidecimal color code into RGB decimal values | Klapster | 2001-10-14 |
| .bb | Key constants | Constants for all the key scan-codes | EricZann | 2001-10-06 |
| .bb | Blitz Compiler | A simple compiler written in Blitz | marksibly | 2001-09-24 |
| .bb | Get-Integer V1.1 | Converts Hex-Strings (e.g. "$FF" or "$FCE2") in a Variable (Integer) | AL90 | 2001-09-01 |
| .bb | Function Roman$ | Convert number to Roman Numerals | DJWoodgate | 2001-09-01 |
| .bb | Like Function | Search strings using wildcards | DJWoodgate | 2001-09-01 |
| .bb | Functions for returning the file or dir from a path. | Functions for returning the file or dir from a path. | Rob Hutchinson | 2001-08-18 |