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Code archives/3D Graphics - Misc

Language: All | .bb | .bmx
Lang
Title
Description
Author
Date
.bbCompassanother way to include a compass in your gamestayne2010-08-03
.bbVerlet intergration LibSimple Verlet Library with by-passable physics.MusicianKool2010-07-26
.bb3D coordinate systemsCartesian, Spherical, and 3D to 2D projectionMusicianKool2010-07-18
.bbChasecam with FlashlightCamera follows Player Character, plus a flashlight.jfk EO-111102010-06-07
.bbFaster/Smarter Screen-Coordinates > 3D CoordinatesHere's a mega fast way of doing it without even using CamerPick(). You can specify depth (Z) if you need to.Streaksy2010-03-25
.bbScenegraph for Blitz3Drender scenery fasterWarner2010-01-27
.bbTimeline-event based entity tweening ( position, rotate, size, color, alpha )see title and long description (open the code!)ShadowTurtle2010-01-17
.bbHomekeepingKeeps the player in a given distance while the world is movingKrischan2009-12-03
.bbMake steps in JV-ODEFunction to make a game board or stairsBlitzplotter2009-11-28
.bbFPS like freelook camerabasic WASD+mouse controlWarner2009-09-15
.bb3D, 2D ImagesA Simple 3D imaging systemFloppyracer2009-08-29
.bbBlitz3D Game FrameworkGame framework to help making Blitz3D games.Festay2009-08-15
.bbCorrect monitor aspect rationo more stretching on different monitors/resolutionschi2009-08-14
.bmxminib3d platform collisionsa minib3d example of using platform collisionsWarner2009-07-23
.bmxminib3d scenegraphscenegraph system for minib3db322009-07-22
.bb3D Font /Text comandsTo replace slow 2D Text commandsMalice2009-07-18
.bbAngling ModelsExample of how to angle your model, without need for a pivot.GIB3D2009-03-30
.bbRenderTween EasymodeTween include, one line tweeningRifRaf2009-03-15
.bmxOOP Blitz3dSDK frameworkOOP Blitz3D Game FrameworkFestay2009-03-08
.bbRealtime Procedural Planet GeneratorCreates a whole Planet Texture in milliseconds!Krischan2009-02-21
.bbSpacegame tech demoSpacegame tech demoKrischan2009-01-07
.bbsimple object viewersimple object viewerPongo2008-10-25
.bmxminiB3D Simple DungeonAn example of an old school randomly generated Wolfenstein-3D type dungeon.jhans0n2008-08-20
.bmxDreamotion3D PanelInitialize Dreamotion3D on a canvas/panel.Polymorph2008-04-22
.bb3D city and drive flyingDrive fly thru a city like 3d mapNebula2008-01-20
.bbTest if cubemaps are *truly* supported.GFXDriverCaps3D doesn't always give the correct result. This fixes it.Cygnus2008-01-16
.bbBlok Bewerkscherm naar 3d wereldVrije rondbewegen in een eigen wereld.Nebula2007-12-02
.bbOpenGL AcceleratorThese two replacement functions will offer slightly faster performance, depending on the application.JoshK2007-11-06
.bb3d movie playbackPlaying a movie onto an entityJohn Blackledge2007-10-27
.bbVerlet RagdollAs aboveStevie G2007-09-12
.bbRandom buildingsRandom buildingsBen(t)2007-08-20
.bmxPre-Rendered backgroundsUse this method when you want to mix 3d actors with 2d scenesDiablo2007-07-06
.bbTesting FPSHow to test the frames per seconds from Blitz3D_332007-06-23
.bmxCheetah database for blitzmaxCheetah database for blitzmaxFilax2007-06-11
.bbGrass on a landscape (lite version)Only most effective method - pre-generating of grass surfaces.Matt Merkulov2007-06-10
.bbGrass on a landscape2 methods: creating and pre-generating grass squaresMatt Merkulov2007-06-10
.bmxSDK Entity WrapperVery Rough SDK Entity oop WrapperH&K2007-06-09
.bmxglPerspectiveAn alternative to gluPespectiveOddball2007-05-25
.bmxminiB3D cubesminiB3D version of my very first Blitz3D entrybradford62007-04-07
.bmxminiB3D Cube pickerminiB3D version of my cube pick demobradford62007-04-07
.bb4D octahedron - ribs and vertexesDrawing 4D octahedron projection using cylinders as ribs and spheres as vertexesMatt Merkulov2007-03-14
.bbHypercube - ribs and vertexesDrawing hypercube (4D cube, tesseract) projection using cylinders as ribs and spheres as vertexesMatt Merkulov2007-03-14
.bbHypercube - facesDrawing hypercube (4D cube, tesseract) projection using facesMatt Merkulov2007-03-14
.bbresizeterrainresizes a terrain to an absolute valuemindstorms2006-11-24
.bb3D Engine (Clay3D)Copy Paste PlayNebula2006-11-15
.bbGenetic AlgorithmSimple example of Genetic Algorithmkevin80842006-10-08
.bbA* PathfindingA* Pathfinding Examplekevin80842006-10-02
.bb3d Maze GeneratorCreating a 3d Mazekevin80842006-09-30
.bbFinite State Machine (FSM)A simple FSM Systemkevin80842006-09-28
.bbRadarAnother Radar Systemkevin80842006-09-28
.bbWaypointsAnother Waypoint Systemkevin80842006-09-27
.bbOptimizeAlphaChannelAn other solution for the black edges problem of masked texturesjfk EO-111102006-09-04
.bbCamera_Pick with rangeReturns picked mesh within the given rangeJesse B Andersen2006-08-31
.bbAnimB3DComplete Bone-Animation ProgramIamhere2006-07-27
.bbLoadMaskedTextureLoad a masked texture without black borders :)fredborg2006-06-24
.bbAnimation SystemAn animation system using typesJesse B Andersen2006-06-20
.bbTickersSimple timer\ticker typeJams2006-05-19
.bbTimersSimple timer include..Zach3D2006-05-13
.bbObject Movement Relative to CameraIt moves an object relative to the camera's yaw.Jesse B Andersen2006-04-22
.bbVein R3 2D-in-3D SystemThe 2D-in-3D system used in Vein R3.Nilium2006-03-31
.bbGraphical GameTimerA simple Gametimer using Quadst3K|Mac2006-03-22
.bbusing Object and Handlehow to effect a field of the entity that was cliped!Tin-cat2006-02-27
.bmxVector 3 classSimple, robust vector class.ozak2005-12-14
.bmxSimple texture classSimplest texture class ever :)ozak2005-12-14
.bbLine of sight mesh managementMakes mesh object, that block line of sight, transparent!!Jesse B Andersen2005-11-10
.bbheadbangerWobble the camera when the FPS player is walking.jfk EO-111102005-11-02
.bmxTexture typeA texture type for BlitzGL. Includes auto-deleting with FlushMem.Oddball2005-07-01
.bmxGlHelper ClassProvides an easy way to figure out if a card supports Gl extensions and what its limits areNilium2005-05-17
.bbFade in outFade in and Out your intro screenRook Zimbabwe2005-04-01
.bbLoadAlphaChannelLoad a Textures Alpha-Channel from a 8 Bit PNGjfk EO-111102005-02-10
.bbrpg_style_movementMoves a entity by mouse on a plane like in Diablo. Mouse down 1 to moveRiverRatt2005-01-26
.bbsGLU32.dllDLL to call GL and GLU functions with single floatsJoshK2005-01-09
.bbF-UI GUI XML LoaderLoads GUI layouts for F-UI using XMLNilium2004-12-12
.bbZone Occlusion Systemsimple and fast system for managing large levelsRogue Vector2004-12-10
.bbConnected-AABB Occlusion SystemAn occlusion system handy for FPS or other similar gamesNilium2004-12-05
.bbPortal Occlusion SystemName says it all.Nilium2004-12-05
.bbDirect Entity-to-Type RelationBasically how to grab the type related to an entity without iterating through the type.Jonathan Nguyen2004-11-23
.bbKanonensimulationa simple canonMErren2004-09-22
.bbSimple 2D in 3D FunctionsVarious functions useful for doing operations that require 2d in 3dNilium2004-08-31
.bbLeaf Texture packerPack multiple textures into one bigger one with funcs to convert u,v coords.AntMan - Banned in the line of duty.2004-08-30
.bbFPSNetA NETWORKED FPS ExampleJeremy Alessi2004-08-22
.bbFirst person perspective movement & mouselooking codeThis code is designed as a basic framework to build a first person perspective game fromBill Stanbrook2004-08-20
.bbKeyImageProduces clean edges for masked texturesskidracer2004-08-11
.bbDay To Night FunctionChanges day to nightDavid8192004-08-10
.bbAdd an image to a TextureAdd an image to a Texture!Cygnus2004-08-06
.bbinteractive entitiesclickable switches open doorsChris C2004-08-06
.bbSmoothTrack V2.0 (Quats)Much better version, with built in tracking and internally uses quats.AntMan - Banned in the line of duty.2004-08-05
.bbSmoothTrackTrack an entity smoothlyAntMan - Banned in the line of duty.2004-08-04
.bb3D CITY GENThis generates a 3D citykillwood2004-08-01
.bbWatchAnalog Watch that actually worksjfk EO-111102004-07-31
.bbA Wee Tank Game - Now with Mouse optionDetails BelowStevie G2004-06-23
.bbSmart 3rd person cameraFollows a entity and avoids geo.AntMan - Banned in the line of duty.2004-06-13
.bbinsect crawling demo!ewwwww! they crawl everywhere!Rob2004-06-04
.bbrotate the camera with the mouse smoothlyriate camera with mousePedro2004-05-31
.bbPlaceBallOnEachVertex(mesh) FunctionPlaceBallOnEachVertex(mesh)Sarakan2004-05-08
.bbTexture Mask ColorMask off any color in a texture, instead of using black all the timeRoss C2004-05-04
.bb3D Points Demo(Another) 3D points system for vertex handles etc.big10p2004-04-28
.bbNew Terrain LightMapperVery fast Terrain Light/Shadow mapping application. Uses Heightmaps only.Indiepath2004-04-23
.bbVirtual GLA library of functions to mimic the behavour of OpenGLNilium2004-04-09
.bbOpenGL-like Point Primitives(Updates! [April 9,2004]: Optimized Speed by: DJWoodgate ) --- Little system to create opengl-like point primitives for use with 3D editorsPepsi2004-04-07
.bbWaypointsWaypoints in Blitz3Dpuki2004-03-15
.bbCompass ClassA pseudo object oriented moduleRogue Vector2004-02-11
.bbRotating/Animated Quake2(md2) modelsome simple code to animate and rotate 360 a quake 2 md2 modelCodeD2004-02-09
.bbReplace TextureReplace a texture on a multi-textured meshEdzUp[GD]2004-01-02
.bbDraw3DMouseDraw a 3d quad as a pointer. Works with any zoom value, as it uses a second camera.Jeppe Nielsen2003-12-23
.bbUV SpyTrack down disobedient texture-trianglesjfk EO-111102003-12-20
.bbShadow MapperUltra Fast shadow mapper for blitz terrainsIndiepath2003-12-16
.bbAlpha Zorder'Instant' z-sorter for alpha'd trianglesBeaker2003-12-08
.bbAI code UPDATEDanother AI ballpatisawesome2003-11-23
.bbB3D Model HierarchyB3D Model HierarchyTechlord2003-11-23
.bbEntity properties without using typesEntity properties without using typesKen Lynch2003-11-04
.bbDistant Object RendererTurns distant objects into a texture which you can then display as a sky.sswift2003-10-25
.bbResize an object with mouseResize an object with mouseFilax2003-10-14
.bbParticle Emitteruses Type within a Typebradford62003-09-26
.bbSupercam! Another 3rd person cam.Alternative to smoothcam, I guess :)PsychicParrot2003-09-25
.bbNextChild(entity) functionTraverses an entities hierarchy returning all children and grandchildren one after the other.Beaker2003-09-23
.bbYet Another Lightmapper ImprovementThis update to version 1.4 of YAL fixes numerous graphical glitches.sswift2003-09-14
.bbRecursive child searchWill search for an entity in children recursively. Using only 1 function call, no function calling itself over and over to search.skn3[ac]2003-09-04
.bbPixiessprites with sharp pixel perfect featuresskidracer2003-08-20
.bbSkyQuadalternative to skyboxRob2003-08-18
.bbBlurTexture()This function blurs a texture using 3D acceleration.sswift2003-07-31
.bbb3d light trails FXSame Light Trail function of below, with the new vertexalpha[and vertex color]command usedLitobyte2003-07-23
.bbUsing LinePick to do sphere-to-sphere collisionsUsing LinePick to do sphere-to-sphere collisionsKen Lynch2003-07-22
.bbLaunchMenuA Blitz-themed splash screen that let's you set resolutions and optionssuperqix2003-07-18
.bbSpinning platformsHow to do spinning platformsKen Lynch2003-07-15
.bbrectangle picking (good for RTSs)PickRect( x, y, width, height )poopla2003-06-27
.bbNew Get Entity Box / Entity 2D Sizefind the outer bounds of an entity (enclose it in a 2D rect or 3D box)Rob2003-06-05
.bbPerlin Noise HeightMap GeneratorThis function generates fractal heightmaps for terrains.sswift2003-05-18
.bbQuadMesh and MeshTerrainQuadMesh and MeshTerrainMarkus Rauch2003-05-10
.bbSet Camera FOVSets the field of view of the camera with degrees instead of a seemingly incomprehensible "zoom" value.sswift2003-05-08
.bbB3D - > XML -> B3DB3D text file formatDifference2003-05-01
.bb.b3d Animation using ExtractAnimSeqAn Example of using The ExtractAnimSeq CommandRicky Smith2003-04-25
.bb.b3d and with Skeletal AnimationTake a .b3d animated file, and play built in animations and skeletal deformations at the same timeAmazingJas2003-04-20
.bbSimple RendererSimple Render appelias_t2003-04-04
.bbOne Mountain on TerrainOne Mountain on TerrainMarkus Rauch2003-04-02
.bbcopy the Desktop to Blitz Image and show it in 2D or 3D WindowDesktop to Blitz ImageMarkus Rauch2003-03-18
.bbBit 256 CheckCheck if the Hardware supports Texture Flag 256jfk EO-111102003-03-13
.bbVScrollVirtual Scrollbar Gadgetjfk EO-111102003-03-04
.bb3d movie playbackplay movies in your 3d scenes on entitiesRob2003-03-03
.bbB+ GUI controlling a B3D programUse GUIs and 3D together. All done with BlitzSkitchy2003-03-01
.bbTerrain Colourmap PainterSimple program to help paint a colourmap straight onto a terrain...mrtricks2003-02-24
.bbGetTextures()Get Texture Paths of Surfacesjfk EO-111102003-02-17
.bbPath nodingPath noding demonstrationEdzUp[GD]2003-02-16
.bbMario64 Style Camera ControlCode to show how to implement Mario64 Style Camera and Player ControlRob Pearmain2003-02-11
.bb3D Pathfinding Lib3D Pathfinding Lib and Editor3D2003-02-10
.bbMax MirrorFixes strange "mirrored" objectsBraneloc2003-02-10
.bbFree Particle EngineFire, Smoke, SciFi-FX/Xplode, Napalm...jfk EO-111102003-02-06
.bbLoadMeshTerrain( file$, [parent] )Turns a bitmap into a mesh terrain.Neo Genesis102003-02-03
.bbTrack AI functionTrack functionsGiano2003-02-03
.bbFont Texture CreatorCreates textures for fonts spanning multiple textures if desired.sswift2003-02-01
.bbVIS Compiler NextGenRemoved - Better wait for Maplet 2 VISjfk EO-111102003-01-31
.bbShoot'emSimple FPS Shooting / Impact Examplejfk EO-111102003-01-25
.bbAnimated Texture FrameRate ControlThis will allow you to set the real framerate you want your animated texture to run at.Chroma2003-01-23
.bbEntity Chase/FleeMakes an entity follow or run away from anotherShambler2003-01-19
.bbUnreal style portal effectThis gives you a brief demo of how to do the Unreal portal effect in BlitzEdzUp[GD]2003-01-14
.bbCopy Image to Masked TextureFinding out that I wasn't the only one having trouble when doing this...Pepsi2003-01-13
.bbTerrain cos_angleHow to get the angle between a 3dpoint and a terrain areaelias_t2003-01-12
.bbRotateMeshRecursiveRotate a Mesh Recursive with Entitys ChildsMarkus Rauch2003-01-06
.bbInteractivity with 3D objectSimple function for select 3D objectFilax2003-01-06
.bbThief style Luminancesee how visible a player via light sources in gameEdzUp[GD]2003-01-05
.bbRigid Bodies DynamicsFor gaming...Hulk2003-01-02
.bbEntity SelectBox as CollectionSelectBoxMarkus Rauch2002-12-28
.bbLineOfSight3DUseful for testing whether an enemy can see the player!fredborg2002-12-18
.bbTexture-HUDa texture based HUDtobiasm7672002-12-16
.bbYAL improvmentsA new light type, some bugs correctionsOlive2002-12-09
.bbPickedU(), PickedV(), PickedW()Returns the U,V, and W coordinates of the last successful pick command!fredborg2002-11-30
.bbYAL - Yet Another LightMapper (update 1.5 )Based on starfox's portable lightmapperMarcelo2002-11-28
.bbmoved to math...Vector3D Lib updated and moved to Math Archives.Chroma2002-11-28
.bbVertex LightingVertex lighting give you directX like lighting without the 8 light restrictions (Thanks to Markus Rauch for assistance)EdzUp[GD]2002-11-25
.bb.X ViewerView .x filesMalice2002-11-24
.bbPortable Lightmapper optimisationA little optimisationOlive2002-11-22
.bbEntity RecorderRecord Enitities and save the actions to disksuperqix2002-11-21
.bbxFormResets all scale transformationsKlaas2002-11-17
.bbdefaultTextureEntityAdd a squared texture to a meshGiano2002-11-06
.bbProject mouse 2D to Orthoganol 3DConverts the mouse 2D position into an Orthoganol 3D positioncol2002-11-04
.bbProject 2D coords to 3DYour 2D mouse can pick any 3D position or Entity without annoying kludgesRob2002-11-04
.bbSinging in the rain V2Rain effect ala MGS2fredborg2002-11-01
.bbanimation and shadow realtimeanimation and shadowsmongia22002-10-30
.bbMoving Platforms democollisions with moving platformsbradford62002-10-25
.bbDisplacement MappingUsing a texture to modify the height of a mesh's polygons.Ziltch2002-10-18
.bb*** Sprite Control *** UPDATED 07 March 04Controls 3D sprites just like 2D images. 26 commands.Jim Brown2002-10-10
.bbTerragen terrain loaderLoads a Terragen map as a Blitz terrain (mesh only -- no textures!)BlitzSupport2002-10-02
.bbSimple FPS CounterVery simple FPS counter with no flutterRob Farley2002-09-28
.bbFPS Average DisplayEasy way to get an average FPS callDark Half2002-09-27
.bbsmokesingle surface particle systemskidracer2002-09-27
.bbSimple progress bar3D progress barSmokey2002-09-26
.bbDynamic ShadowsAn animated Charcter with dynamic Shadowsjfk EO-111102002-09-21
.bbPortable LightmapperLightmap Your World!starfox2002-09-19
.bbSteady Delta Time RoutineStabilizes that jumpy delta time.Chroma2002-09-19
.bbSimple Laser CodeLaser from A to BNeochrome2002-09-16
.bbRemoveTRIRemoves an individual Triangle from an Unwelded SurfaceTeraBit2002-09-15
.bbEntity RecorderRecords an entity's position and rotation to playbackRimmsy2002-09-09
.bbUnweldThis function unwelds all the pointsstarfox2002-09-09
.bb2D BSPDemonstrates 2-dimensional bsp trees.JoshK2002-09-08
.bbTransform Texture!Ever wanted to scale a texture and/or rotate it yet keep it in the middle? Now you can!Rob 2002-09-07
.bb3d laser sight codeThis code will create an entity that acts as a laser sight from a firer model to the targetEdzUp[GD]2002-09-07
.bb3D Template for beginner3D Template for beginner with loadanim mesh fx functionFilax2002-09-03
.bbEntityScaleX(), EntityScaleY(), EntityScaleZ()These three functions return the current scale of an entity on each axis.sswift2002-08-28
.bb2D-to-3D entity positioning (or something)Positions entity 'at' 2D co-ords. (BTW: Bwu-ha-ha @ Rob! :)BlitzSupport2002-08-20
.bbTriMeshDraws 2D version of mesh as overlay...BlitzSupport2002-08-20
.bbLoadMaskedSpriteLoads a sprite or texture masked with your chosen RGB valuesBlitzSupport2002-08-20
.bbCopyTexture/LoadImageTextureUsed to make copies of texturesBlitzSupport2002-08-20
.bb3D tile systemCreate 3D tiled game levels...BlitzSupport2002-08-20
.bbDigitTextDisplaying text on a HUD using a custom meshmarkrosten2002-08-13
.bbGame Menu Settings moduleBolt-on easily configurable bitmap-based menu systemMustang2002-08-12
.bbPacman mazecreates a pacman type mazeKev2002-08-11
.bbLevel decalsWill align a sprite to a surfaces collision normalspoopla2002-08-11
.bbshows the hierarchy of a model.directory view of hierarchyRob 2002-08-05
.bbmove object shadow along terrainsThis example shows how to use a texture to simulate shadowsWiebo2002-08-05
.bbLight Mapping exampleA demonstration of using lightmaps within simple geometrycol2002-08-04
.bbCreate object shadows on big terrainsCreate object shadows on terrainsWiebo2002-08-04
.bbGet 2D entity SizeDamn James below :) anyway this is my take on it that I made without realising...Rob 2002-08-01
.bbBoxMeshDraws a 2D rectangle to enclose a meshBlitzSupport2002-07-31
.bbVertex projectionSome functions for getting world/2D co-ords of verticesBlitzSupport2002-07-31
.bbCorrect OffsetCorrects the offsetstarfox2002-07-17
.bbFirst Person Shooter Camera ControlThis source code allows you to move and look around, jump, walk and fly.EdzUp[GD]2002-07-14
.bb60's PONG-3D!I wrote this 3d pong game with fun in mind - you have just got to see it!Rob 2002-06-29
.bbLOD handling codeRather useful lod routine. Handles detail levels easily.Rob 2002-06-24
.bbHeightlandHeightmap based Texture Landscape GeneratorDoiron2002-06-17
.bbChrysanthemum & Butterfly CurvesChrysanthemum & Butterfly Curves drawed using triangleselias_t2002-06-17
.bbCSP VIS CompilerVisibility Occlusion Workshopjfk EO-111102002-06-08
.bb3d starfield/spacedust/snow/rain simefficient re-use of sprites without any worry and no need for variables...Rob 2002-06-05
.bbTruespace .cob / .scn loaderImport truespace objects (.cob) or scenes (.scn) into BlitzDavid Bird(Birdie)2002-06-02
.bbRealtime ShadowPretty fast thanks Peter Scheutz's Turbo Hackjfk EO-111102002-05-29
.bbDragSelect 3D objectsSimple method of selecting a 3d point in spaceskn3[ac]2002-05-24
.bbReturn Entity Angle 0-360This takes an entity's yaw and converts it to the correct 0-360 component.Chroma2002-05-24
.bbDynamic storage for entitiesStore as many entities as you like, instead of being limited by an arrayGrahamK2002-05-21
.bbCreateShadowmap()function to make terrain shadow mapnadia2002-05-20
.bbHandle 3D Sprites as 2D SpritesPosition Sprites to Screencoordinate system.jfk EO-111102002-05-13
.bbSave terrain as heightmap bmpSave terrain as heightmap bmpPer Jonsson2002-05-11
.bbPoint an Entity at x,y,z Does exactly what it says. Works perfect and FAST!!! Chroma2002-05-05
.bbLazer rays functionsCreate laser rays stretching sprites (billboard)Giano2002-05-02
.bbRadar with True BearingRadar example with sweep display of targetsDoggie2002-04-27
.bbVertex lighting Lambert shading using multiple lightsIce92002-04-21
.bbParticle SystemsSimple particles showing how tiny code can achieve muchRob2002-04-15
.bb2D and 3D waterthe underlying algo to create water ripplesRob2002-04-07
.bbMathLightseasy way to light an object and beat the 8 light limitRob2002-04-06
.bbIndependant texture scale per entityScaleTexture scales all entitie's textures using the same texuture, this avoids that issue.Rob2002-04-06
.bbWierd rtc colortextureNothing special, just a nice looking effect - sort of plasma-like.toxic_waste2002-03-26
.bbCylinderical MappingCreates uv coords for a meshDavid Bird(Birdie)2002-03-21
.bbBox MapperCreates uv coords for a meshDavid Bird(Birdie)2002-03-21
.bbCarve through the fogWispy fog that a moving entity can carve a trail throughVorderman2002-03-12
.bbarrows on a terraintexturing a terrain in real timebradford62002-03-03
.bbperfect ball rollingvery easy to roll a ball in 3 lines of codeRob2002-02-28
.bbLightmesh and rotationUsing lightmesh to fakelight a rotating, moving entityMadJack2002-02-27
.bbSimple 3D templatevery basic 3d "getting started" templatebradford62002-02-27
.bbGamma demoSimple Gamma adjustment demoEdzUp[GD]2002-02-23
.bbTransparent 2D GUI ExampleA cut down set of functions using a clever method of achieving transparency in "2D" windows.Phish2002-02-14
.bbpickname demosimple picker with namesbradford62002-02-13
.bbdraw 3d from 2ddraw on a 2d bitmap and add a cube to the 3d worldbradford62002-02-12
.bbCylinders & Cones to make TrailsCylinders & Cones to make trails or useful for 3dLinesGiano2002-02-11
.bbFast Entity FindA method to retrieve type info from an entityDavid Bird(Birdie)2002-02-02
.bbFLEX - proper shadows, lights and shaped shadowsFLEX will accurately deform any shape to a level or a terrain.Rob2002-02-01
.bbDrawing 3dSome 3d drawing functions for points, lines and segmentsGiano2002-01-30
.bbFast 3D hud design systemEnables perspective/resolution independant hud overlaysRob2002-01-26
.bbLight-trailSimple light-trail using spriteswedoe2002-01-13
.bbLarge scale world/entity managementKeeping the framerate high with really high entity countsRob2002-01-04
.bbFrames per secondshows the framecount every secondKostik2002-01-03
.bbBackdrops in 3DCreates tiles from a backdrop imageBlitzSupport2001-12-31
.bbJumping 3D Jumping bradford62001-12-17
.bbCreateQuad()Create a 3d one sided square from two trianglesZenith(Matt Griffith)2001-12-14
.bbCreateExplosion()Two simple routines to make simplistic explosions.Neo Genesis102001-11-19
.bbEntityScalefunction to calculates entity's scaleskidracer2001-11-19
.bb3D Entity PickPick several 3d objects with mouse bradford62001-11-14
.bbA tutorial in the basics of 3d.This will get you started in the real of walking around in 3d. Its just very well commented code.poopla2001-11-06
.bbCollision Normals demomy first test with Collision Normalsbradford62001-10-14
.bb3rd person camera (simple)3rd person camera with collisions bradford62001-10-12
.bbParticle Emitterfree simple particle emitterbradford62001-10-06
.bb3D mode Chooser3D graphics mode chooser from a windowbradford62001-10-01
.bboverlay2d overlay codeskidracer2001-09-30
.bbTypes and Entitiesmanipulating entites using TYPE comandsbradford62001-09-26
.bb3d gameletspace based 3d shooterchriscc2001-09-23
.bbCommented 3D game frameworkThe basic framework of a frame-limited/frame-tweening Blitz 3D gameBlitzSupport2001-09-17
.bbCommented 3D game framework (lite)The basic framework of a NON frame-limited Blitz 3D gameBlitzSupport2001-09-05
.bbTexture manipulationPlaying about with textures -- simple stuffBlitzSupport2001-08-30
.bbDev. Position/Rotate entity w/mouseSimple function to help you position and rotate an entity with the mouse.Rob Hutchinson2001-08-18
.bbLabelEntity (camera, entity, text$)Simple function to clearly label an entity when it's in viewBlitzSupport2001-08-16