| | | | |
| .bb | 3D Entity Highlighting | Capptures a 2D Image of the rendered entity | Malice | 2010-09-08 |
| .bb | Realistic Camera Shake | Using smoothed noise to simulate shakey hands or movement | ClayPigeon | 2010-09-01 |
| .bb | Infinite Starfield / Infinite Asteroid Belt | Creates an infinite starfield or asteroid belt using a single surface entity | Krischan | 2010-08-29 |
| .bb | Milkyway Panorama | Creates a stunning realistic lowpoly milkyway background object | Krischan | 2010-08-17 |
| .bb | 3D line function the sequel | Incorporated a little array into Yasha's excellent 3D line function | Blitzplotter | 2010-06-26 |
| .bb | Discworld | A procedural snow globe | Krischan | 2010-05-06 |
| .bb | Fire/Flames Animation | A very nice fire/flames animation, and 2 examples of use. | Dimas | 2010-04-11 |
| .bb | Image/Texture To Model | Creates 3D Pixels using the pixel colors of an image/texture. | GIB3D | 2010-04-03 |
| .bb | CreateCorona(width,height,curve,flag) | Easily generate a corona texture (for glows and particles etc) instead of loading one from a file. | Streaksy | 2010-03-29 |
| .bb | DrawTexture - Like DrawImage but with TONS of real-time options | This has made such a difference to my projects! Time to stop hoarding it. This goes against every stingy bone in my body :P | Streaksy | 2010-03-29 |
| .bb | FastExt postprocess to groups | Use a postprocess effect such as glow, on certain objects. | GIB3D | 2010-02-13 |
| .bb | anti alias/glow a single entity | anti alias an entity or make it glow | Nate the Great | 2009-10-31 |
| .bb | 3D line function | Draw a 2D line between 3D points | Yasha | 2009-09-26 |
| .bb | Vertex Ambient Occlusion | Vertex Ambient Occlusion | DareDevil | 2009-06-30 |
| .bb | Realtime Vertex lights | Realtime Vertex Lights | RifRaf | 2009-06-24 |
| .bb | redblue realistic3d code | redblue 3d glasses needed | Nate the Great | 2009-05-09 |
| .bb | Simple Motion Blur | Simple Motion Blur | GIB3D | 2009-05-08 |
| .bb | Mesh Based Particle Lib | Particle system using meshes, sounds, and paths | RifRaf | 2009-03-24 |
| .bb | Shadow Map | Shadow Map Real time | DareDevil | 2009-03-11 |
| .bb | tex face cam | faces textures to camera | Nate the Great | 2009-02-22 |
| .bb | Terrainedit | Simple Terrain Function | fireshadow4126 | 2009-02-08 |
| .bb | Simple particles | A basic particle system for beginners | H. T. U. | 2008-12-25 |
| .bb | Crater Code | Makes a nice crater in a terrain | H. T. U. | 2008-12-03 |
| .bb | 2d alpha rotation and scaling realtime for b3d only sry blitz+ :( | uses commands that I made look similar to blitz max | Nate the Great | 2008-10-30 |
| .bb | Retro lighting effects | Metal Gear Solid-inspired lighting | Yasha | 2008-10-29 |
| .bb | RIPPLE EFFECT | ripples pictures | Nate the Great | 2008-10-16 |
| .bb | Advanced Shadows | Makes Shadows | Nate the Great | 2008-08-17 |
| .bb | Highspeed distort | Distorts camera view. | H. T. U. | 2008-03-25 |
| .bb | Simple shadows | Shadow system | nawi | 2007-12-24 |
| .bb | Firework Effect | Messing around with particles | Xzider | 2007-12-11 |
| .bb | B3D, Colormap, Dot3map, Cubemap und Alphamap | B3D, Colormap, Dot3map, Cubemap und Alphamap | Jan_ | 2007-08-29 |
| .bb | VectorGFX example | Create retro-style 3d vector objects | MCP | 2007-08-07 |
| .bb | basic directional shadows | casts a directional shadow onto a surface | Kalisme | 2007-07-17 |
| .bb | fade in/out | a simple sprite that can be used to fade in and out | Ben(t) | 2007-07-12 |
| .bb | Funky 3D titlescreen | A 3D titlescreen I created for a project | _33 | 2007-07-05 |
| .bb | MIRRORIZE v1.1 | A 3D screensaver full of effects | _33 | 2007-06-02 |
| .bb | Automatic Starfield generator | It gives you an animated starfield | _33 | 2007-06-02 |
| .bb | 3D glasses filter (Red-Cyan/Blue/Green) | Apply this filter to your game and add Tru3D effects to work with the red-cyan/blue/green glasses (green works best) | Weijtenburg | 2007-05-05 |
| .bb | Motion blur FX | 14 real-time 3D motion blur FX presets | Matt Merkulov | 2007-03-15 |
| .bb | Specular reflections | Make good looking roads and stuff easily | fredborg | 2007-02-17 |
| .bb | 3d Parralaxing | Nice Parallaxing in 3d tutorial/example | Fuller | 2006-10-12 |
| .bb | Spacesphere | A simple good looking skybox, for space! | Chroma | 2006-09-18 |
| .bb | Motion Blur | Dedicated for racing games (Updated) | jfk EO-11110 | 2006-08-22 |
| .bb | Projectional shadow system | fast project shadows for mesh ( not AnimMesh ) using a single surface mesh | Bobysait | 2006-08-21 |
| .bb | Simple Cubemapped Water | Example of how to create water using cubemapping | mcv | 2006-08-18 |
| .bb | Sorted Alpha Rendering | Hide unwanted object detail! | MCP | 2006-07-31 |
| .bb | Stencil Shadow System | Little stencil shadow system | Devils Child | 2006-05-04 |
| .bb | Under water distortion | a little demo that shows under water distorcion(very flexible and fast)! | Devils Child | 2006-05-03 |
| .bb | Stencil Shadow Volume | A code which creates a shadow volume on the fly(with little demo) | Devils Child | 2006-05-03 |
| .bb | Lotus Particle System R2 - Part 2 | Part 2 - The now-public domain Lotus Particle System R2 | Nilium | 2006-04-01 |
| .bb | Lotus Particle System R2 - Part 1 | Part 1 - The now-public domain Lotus Particle System R2 | Nilium | 2006-03-31 |
| .bb | Smoke Particle Engine | Simple placement of Smoke Emitters | Malice | 2006-03-17 |
| .bb | MISSLE COMMAND | PARTICLES | ANIMAL | 2006-03-10 |
| .bb | Quick Planets | Texture spheres to resemble planets | Malice | 2006-01-14 |
| .bb | Motion Blur | Simple. | shwoody | 2005-12-13 |
| .bb | Fake mirrors | How to make mirrors in varous shapes and sizes | Andy | 2005-11-08 |
| .bb | Heat shader Fake | a littele Heat shader fake, with vertexcolor | Jan_ | 2005-10-07 |
| .bb | Jellyfish Animation | Jellyfish Animation | Mr Snidesmin | 2005-09-30 |
| .bb | avi to texture | code for avi to texture | mongia2 | 2005-09-21 |
| .bb | Terrain shadows | Simple and fast shadows for blitz terrains | jfk EO-11110 | 2005-09-14 |
| .bb | dragon fire | dragon fire | afko | 2005-07-22 |
| .bb | 3d Glass - Red Blue | the source of having 3d solution using red blue filtering | perseus | 2005-07-14 |
| .bb | Glow Effect | Glow Effect | mag. | 2005-04-15 |
| .bb | Basic Multiple Orthographic Camera Views | Sets 3 camera views top, side, front and a render | Malice | 2005-03-15 |
| .bb | Tree System | This is a fast prop-style tree system | John J. | 2005-03-12 |
| .bb | Grass system | That's the one posted long time ago in the forums | elias_t | 2005-01-30 |
| .bb | No clipping for FPS weapons! | This code shows a way to painlessly have guns that don't get stuck inside walls! | flying willy | 2005-01-29 |
| .bb | Easy Shadows (flat surfaces only) | a must for noobs! | shwoody | 2005-01-22 |
| .bb | Unique Hardware-Processed Lighting Environments per entity | Uses DX hardware lightings management to get around the global 8 light limit. 100 objects and 42 lights | Drey | 2004-12-26 |
| .bb | Morph animation : per vertex technic | I use a per vextex Morphing technic to Morph a face from Human to Orc character | Nikko | 2004-12-13 |
| .bb | Simple Fog | 3D fog simulation | Strider Centaur | 2004-11-22 |
| .bb | Screen interference effect | It's variable, too! | big10p | 2004-10-29 |
| .bb | Old School Demo | Retro Amiga/C64 type demo | CodeD | 2004-10-05 |
| .bb | Cube mapping made 6x faster and easier | An efficient, simple, Organised, portable Cubemapping System (6x faster) | Cygnus | 2004-09-26 |
| .bb | vertex normal effect | A nice little effect with vertex normals | TomToad | 2004-09-21 |
| .bb | Omni Light/Normal Mapper | Light map(With shadows) or normal map a scene. | AntMan - Banned in the line of duty. | 2004-08-28 |
| .bb | 3 Blur effekts | Blur, Blur Blend and Dream | Jan_ | 2004-08-25 |
| .bb | Apply bump/normal map | Apply bump/normal map to any surface | EdzUp[GD] | 2004-08-23 |
| .bb | 3D Line Mesh Fx | Sinus3D Line & Random3D Lines | Inner | 2004-08-23 |
| .bb | City Gen | This generates a 3D city | killwood | 2004-08-01 |
| .bb | Ulysses Foliage System | Places foliage models and grass across objects | Nilium | 2004-07-31 |
| .bb | Simple hair | code to create a simple hair effect | David819 | 2004-07-20 |
| .bb | Underwater-ish Screen Distortion | A simple sinus curved screen distortion FX | jfk EO-11110 | 2004-07-17 |
| .bb | Wire Primitives and Drawing | Functions to create wireframe primitives and draw them | Nilium | 2004-07-17 |
| .bb | Lens Flares | Beautiful lens flares. Complete with flare images and demo. | Barliesque | 2004-07-15 |
| .bb | Instant Cliffs | Applies textures based on gradient - EASY TO USE! | Mr Snidesmin | 2004-06-21 |
| .bb | Sunbeams in the air | Visible sunbeams in the air as seen in Hitman 2 | jfk EO-11110 | 2004-06-18 |
| .bb | Simple Bounding Cubes | 3D and 2D functions for drawing cubes similar to the bounding boxes in 3ds around entities | Nilium | 2004-06-17 |
| .bb | Simple lensflare | Add lensflares easily! | Rob | 2004-05-30 |
| .bb | Depth of Field | Simple depth of field effect! | fredborg | 2004-05-14 |
| .bb | "Twirly" special FX demo | Spinning, star shaped entity thingies | big10p | 2004-05-03 |
| .bb | Realtime Shadows | And Fairly Fast Too :) | fredborg | 2004-05-03 |
| .bb | SIMPLE SHADOW SYSTEM | Shadow system | degac | 2004-04-18 |
| .bb | Textured Spotlight | One way of projecting a texture onto meshes | fredborg | 2004-04-17 |
| .bb | Dynamic Water | want footsteps creating ripples in a water surface? | Danny | 2004-04-08 |
| .bb | Simpler TForm 3D Radar | Displays objects in relative 3D positions | Malice | 2004-03-19 |
| .bb | 3D Motion Blur Starfield | A 3D motion blurred starfield done in 2D. | AntMan - Banned in the line of duty. | 2004-03-17 |
| .bb | Weather effects | constant particle density snow | Klaas | 2004-03-10 |
| .bb | Spinning, exploding titles demo | Game title spins and explodes before reforming. | big10p | 2004-02-29 |
| .bb | Predator cloak | A nice classy predator cloaking effect | EdzUp[GD] | 2004-02-26 |
| .bb | Tunnel Effect | A tunnel effect like in demos | Olive | 2004-02-20 |
| .bb | DreamFilter | A Dreamy fullscreen filter effect | Afrohorse | 2004-02-06 |
| .bb | Gradually shrink camera viewport. | Gradually shrinks the viewport like it's moving away from you. | Bill Stanbrook | 2004-02-04 |
| .bb | RenderWireFrame | Render a wireframe representation of any 3d mesh | EdzUp[GD] | 2004-01-17 |
| .bb | Super fast full screen motion blur. | Super fast full screen motion blur. | Proger | 2003-12-08 |
| .bb | Vein Grass | This is the new grass code from Vein 205-5. | Nilium | 2003-11-12 |
| .bb | Full Screen Motion Blur | Blurs the whole screen. | Jeremy Alessi | 2003-10-23 |
| .bb | Grass | Animated pretty realistic Grass Demo | jfk EO-11110 | 2003-10-07 |
| .bb | Break the Glass | Shoot glass with the mouse. | Jeppe Nielsen | 2003-06-24 |
| .bb | Stereoscopic Camera | For Red\Cyan glasses | Dabbede | 2003-05-17 |
| .bb | 3D Desktop Cubes | Lots of Cubes over the desktop | Ziltch | 2003-04-26 |
| .bb | Furry ball effect | "MasterBeakers Hairy Balls" - the effect of fur on any mesh | Beaker | 2003-03-17 |
| .bb | Glass | Little Glass Effect | jfk EO-11110 | 2003-02-07 |
| .bb | Aqua Effect on 3D Cube | Aqua Effect | Markus Rauch | 2002-11-03 |
| .bb | Planet halo/sunflare without clipping problems | Utilises a side effect of env mapping | Rob | 2002-10-07 |
| .bb | quick planet glow without entityorder | planet gradient fx | Rob | 2002-10-06 |
| .bb | 3D Lens Flare | 1 light, 3 lens reflections | Spacechimp | 2002-09-29 |
| .bb | 3d lightning | a way of generating a 3d lightning effect | EdzUp[GD] | 2002-09-28 |
| .bb | Geometric based per-entity glow | makes an entity of your choice glow with the shape of that entity. Makes your entity properly glow in the dark! | Rob | 2002-08-10 |
| .bb | Lorenz 3D | Fractal exploration in 3D | BlitzSupport | 2002-06-07 |
| .bb | Animated Flag | Flag with Screensaver Initialisation | jfk EO-11110 | 2002-03-02 |
| .bb | Underwater Scene | Plasmabased Water with Waveshade-Projection on Seaground | jfk EO-11110 | 2002-02-28 |
| .bb | quick deathstar effect (tm) | hey why not? | Rob | 2002-02-04 |
| .bb | Rubber | Rubber Effect | Equinox | 2001-12-26 |
| .bb | 3D Camera Fade | Fade a specified camera in or out to a specified RGB color | Dragon57 | 2001-10-19 |
| .bb | Wireframe Overlay | Combine wireframe with solid entities | David Bird(Birdie) | 2001-10-14 |
| .bb | 3D Wire Frame Speed Demo | 3D with Matrix Mul, Not BB3D, 1.place from OptimaCode Code of fame | TFT (der Falke) | 2001-10-10 |
| .bb | Lens Flare effect | Example code showing multiple lens flares | markrosten | 2001-10-08 |
| .bb | Wireframe x-ray target | Draws a small box onto the 3D scene, where everything inside the box is drawn in wireframe! | BlitzSupport | 2001-08-29 |
| .bb | Alpha cubes demo | Little demo of cubes changing translucency | BlitzSupport | 2001-08-16 |