| | | | |
| .bmx | Pixmap edges and normals | calcs smoothed normals of black and white pixmap | TWH | 2010-09-07 |
| .bb | Simple Contour | Creates a simple contour map from an image | Malice | 2010-09-06 |
| .bb | Diagonal stripes | How to generate stripes | EsseEmmeErre | 2010-08-16 |
| .bmx | fixedmap font | display bmax fonts as bitmap font | Jesse | 2010-06-26 |
| .bmx | Bitmap Font | Another bitmap font method. | Ked | 2010-05-28 |
| .bmx | Draw Antialiased Circles | Draw antialiased circles with varying smoothness | ImaginaryHuman | 2010-05-17 |
| .bmx | NinePatch Image | NinePatch image similar to the ninepatch drawables in Android OS. | Nilium | 2010-05-15 |
| .bmx | Basic ASCII text module | Module for drawing text using a fixed width, ASCII ordered image font. | Oddball | 2010-05-11 |
| .bmx | Aspect correction for SetVirtualResolution() | Corrects the aspect ratio when using virtual resolution, and also automatically applies letterboxing. | Oddball | 2010-05-05 |
| .bmx | Quicktime for Blitzmax | Quicktime module for Blitzmax | AdamRedwoods | 2010-04-12 |
| .bmx | Deformable terrain | Quick and un-optimised deformable terrain test | matibee | 2010-04-03 |
| .bb | scrolling text | scrollin' | stanrol | 2010-04-01 |
| .bb | 2d in 3d | engine to do 2d in 3d | Warner | 2010-04-01 |
| .bb | Screenshot Functions | Take a screenshot of the screen - not just the blitz basic program. Quick PrintScreen type screenshot. | Serpent | 2010-03-30 |
| .bb | draw rectangle | draw rectangle with lines | stanrol | 2010-03-21 |
| .bmx | Ultra Fast Draw Pixmap on Pixmap | The fastest method I could find to draw Pixmap onto another Pixmap with alpha | AdamRedwoods | 2010-03-03 |
| .bmx | Full 2D Starfield | A starfield that scrolls in ALL directions, specifcally for space games. | Galaxy613 | 2010-01-25 |
| .bmx | Fireworks 2010 | mouseclick fireworks | Taron | 2010-01-17 |
| .bmx | Vertical Tab Strip | Quicky vertical tab strip code for no good reason | Nilium | 2010-01-11 |
| .bb | Simple Image Encryption | A Very simple method for encrypting an image | Matty | 2009-12-23 |
| .bmx | Particles! | Simple 2d particles | matibee | 2009-12-04 |
| .bmx | unofficial glmax2d | replacement for glmax2d | slenkar | 2009-11-17 |
| .bmx | Isometric mouse position | calculate mouse position on a Isometric grid | Enyaw | 2009-11-04 |
| .bmx | GetPixmapAlphaChannel, AttachPixmapAlphaChannel | A couple useful pixmap functions for getting and attaching the pixmap's alpha channel. | Ked | 2009-11-01 |
| .bmx | ARC | ARC, PIE, Circle Piece | Jesse | 2009-10-25 |
| .bmx | Projection Matrix | Projection Matrix - Scaling your game on the fly | _Skully | 2009-10-11 |
| .bmx | Draw a Circle | One point at a time! | Matt McFarland | 2009-09-23 |
| .bmx | Visible collision layers | Generates a PNG format visualisation of a collision layer | GfK | 2009-09-23 |
| .bmx | GIMP file format exploration | Reads the GIMP's XCF file format | BlitzSupport | 2009-09-21 |
| .bmx | Bitmap Font Library | Library for displaying bitmap fonts. | AndrewT | 2009-09-01 |
| .bmx | Cellular Textures | Procedural texture generation | BlitzSupport | 2009-08-15 |
| .bmx | TSprite | A very basic sprite system | Mahan | 2009-08-08 |
| .bb | ImageTexturizer | Make a texture from smaller pictures | Mahan | 2009-07-31 |
| .bb | Arbitrary-Control Bezier Curves | Calculate bezier curves with any number of control points per bezier | ImaginaryHuman | 2009-07-22 |
| .bb | ARGB Converter | Separates ARGB | superStruct | 2009-07-21 |
| .bmx | Quadratic and Cubic Bezier Curves | Calculate and draw beziers using 3 and 4 control points | ImaginaryHuman | 2009-07-11 |
| .bmx | FilterGraphicsModes | Filters an array of TGraphicsMode types | Oddball | 2009-06-03 |
| .bmx | Color Class | Class to handle RGBA, HSV, and CMYK colors | Nilium | 2009-06-01 |
| .bmx | Snow | Snow | jankupila | 2009-05-21 |
| .bb | snow | snow | jankupila | 2009-05-19 |
| .bb | Desaturate Image | Desaturates an Image (with Contrast Control) | Malice | 2009-05-13 |
| .bmx | Retrieve image information without loading entire image | Read width/height/depth information directly from image file (no LoadImage required) | BlitzSupport | 2009-05-10 |
| .bmx | Draw Box | Draw a box with select thickness | B | 2009-05-08 |
| .bb | PickColor() | (Almost) entirely self-contained in a single function, it's a lot like BlitPlus' RequestColor() command... Only nicer! | Adam Novagen | 2009-05-06 |
| .bb | Polygon Inscribed Inside Circle | A simple function that draws polygons inscribed inside a circle | blade007 | 2009-04-14 |
| .bmx | Simple delta timing and jitter correction module | A module to handle automatically delta timing on games | ziggy | 2009-04-12 |
| .bb | Screen mode selector | Quick screen mode selector without graphics :) | Filax | 2009-04-11 |
| .bb | darken or lighten a color | This function lets you set a base color value then darken or lighten it. w/example | CloseToPerfect | 2009-03-29 |
| .bmx | Multi-Colored Line | This function uses OpenGL to draw a line that fades from one color to another. | USNavyFish | 2009-03-26 |
| .bb | Mimic Desktop Resolution (Requires "user32.dll") | Sets the Graphics (or Graphics3D) rresolution to the same as windows Desktop | Malice | 2009-03-01 |
| .bb | Color Gradient | Creates a color gradient between some colors | Krischan | 2009-02-21 |
| .bb | Image Blending Functions | Some Blendings like in Photoshop | Krischan | 2009-02-21 |
| .bmx | StackPixmapsPrecise & StackPixmapsFast | Combine 2 pixmaps as if drawn one atop the other. Includes color, alpha, Xflip, Yflip, rotation. | Medicine Storm | 2009-02-11 |
| .bmx | Old School tunnel | graphics transformation | Jesse | 2009-02-09 |
| .bb | Some 2D Colour Functions | A few hopefully useful colour manipulation routines | Malice | 2009-02-05 |
| .bb | Very cool rain/water efect on cam | kind of a work around for raytracing | Nate the Great | 2009-02-04 |
| .bb | DrawBank | Draw image directly from bank | BlitzSupport | 2009-01-25 |
| .bb | Perturbation filter | Shmoosh an image! | Yasha | 2009-01-22 |
| .bb | Voronoi map | Create a tiling cellular texture | Yasha | 2009-01-13 |
| .bmx | Cubic bezier curve function | Get an array of points along a bezier curve | spacerat | 2009-01-04 |
| .bmx | Super fast Pixmap or Image to Pixmap + Alpha + Colorizer | This code has functions for super fast Pixmap / Image to Pixmap pasting with Alpha and Colorizer! support | Weijtenburg | 2008-12-21 |
| .bmx | Particle Text | Vectortext+particles | TWH | 2008-12-08 |
| .bmx | 2D Metaballs | using Hannu Kankaanpaas method | TWH | 2008-12-04 |
| .bmx | Gaussian Blur Filter | A true Gaussian blur filter | Queller | 2008-11-26 |
| .bb | Pie chart code | Creates a pie chart, based on x number of values | Ross C | 2008-11-22 |
| .bmx | Fade In/Out | Fade In/Out Type | TwoCorin517 | 2008-11-11 |
| .bb | 2D Alpha Blending | Blends images (as originally posted by WebDext, with a bug fixed). | Ryudin | 2008-11-02 |
| .bb | DrawPixmapRect() | draws a rectangular portion of a pixmap. DX only | TomToad | 2008-11-01 |
| .bb | ReplaceImage | Allows you to replace certain colors in an image with other colors. | Ryudin | 2008-10-30 |
| .bb | Fractual Line | Draws a rough line between xy points | TAS | 2008-10-28 |
| .bb | HSL and RGB conversion | Convert from RGB to HSL and back | Yasha | 2008-10-11 |
| .bmx | Zoom-to-Mousewheel routine (2D) | Zooms the playing field towards the mouse cursor's location, ala Supreme Commander and Google Maps | USNavyFish | 2008-09-17 |
| .bmx | Active window handle | Get the active window handle | tonyg | 2008-09-12 |
| .bb | Dot Matrix Font | A scalable font for 'Retro' projects | Andy_A | 2008-09-05 |
| .bb | 2d Alpha for b3d | Alows alpha blending on images | Nate the Great | 2008-08-21 |
| .bmx | Draw outlines of overlapped circles | Draw only the border of shapes made of multiple intersecting circles | Warpy | 2008-08-11 |
| .bb | Besenham's LineDraw routine | modified from ImaginaryHuman's Bmax code to be compatible with other Blitz languages | Madk | 2008-07-12 |
| .bb | PixmapFilterDot3 | Convert a height image to a normal map | JoshK | 2008-06-17 |
| .bb | SavePixmapBMP | Save a bitmap image file | JoshK | 2008-06-16 |
| .bb | Draw with 2D pan and zoom | Some helper functions for panning and zooming around a 2d area | Warpy | 2008-06-11 |
| .bmx | Container behavior | Makes position, scale & rotation relative to a container object | Kistjes | 2008-05-22 |
| .bb | Transparent TGA (Load/Draw) | Load and draw TGA images with alpha channels. | Demiurge Designs | 2008-05-04 |
| .bmx | Image Hueing | playing around with image masks and hues | Plash | 2008-04-08 |
| .bmx | ARGB type | pixel to colour bytes | elyobo | 2008-04-02 |
| .bmx | 2D Tile map engine | Intermediate tile map engine | Jesse | 2008-03-26 |
| .bmx | Mouse Click Lines | Simple method for drawing lines with mouse clicks. | Emmett | 2008-03-13 |
| .bmx | OpenGL Render2Texture (FBOs) | A small but simple solution for real r2t with opengl | klepto2 | 2008-02-25 |
| .bb | 2.5D Terrain Generator | B+ GUI for Old Skool Terrain Generator | Andy_A | 2008-02-24 |
| .bb | Ice/Vernis layer (b+) | Graphical layer filter (with gui) | Nebula | 2008-02-06 |
| .bb | Some filters for image | Some filters for image | zoom* | 2008-01-31 |
| .bb | Sand texture map generator | Sand colored (pixeled) | Nebula | 2008-01-20 |
| .bb | Lens bal | Lens bal | Nebula | 2008-01-20 |
| .bb | Interface maker bluegrid (b+) | spacy Windows gui | Nebula | 2008-01-20 |
| .bb | 3 image effect functions | Useful image manipulation functions | Nebula | 2008-01-20 |
| .bmx | vectors part 3 | ball to line segment collition | Jesse | 2008-01-14 |
| .bmx | vectors part 2 | Ball to line collition and deflection | Jesse | 2008-01-14 |
| .bmx | vector point to line deflection | vector line and point intersection & deflection | Jesse | 2008-01-13 |
| .bb | Graphics / Sprite Generator | Generate/Draw shop Items/Sprites | Nebula | 2008-01-10 |
| .bmx | Interstellar Overdrive | Another simple 3D Starfield example with motion blur | tesuji | 2008-01-01 |
| .bmx | Blobby Object Plasma | A plasma effect created with realtime blobby objects | ImaginaryHuman | 2007-12-21 |
| .bmx | LoadPixmapPGM | Load a portable greyscale map | JoshK | 2007-12-08 |
| .bmx | [Win32] Icon to Pixmap/Image | Load icons from files into TPixmap or TImage | grable | 2007-12-07 |
| .bb | Texture or graphics making parts | code parts that make graphics or textures | Nebula | 2007-11-28 |
| .bmx | Take Screenshot | Function to take a screenshot at the press of a key | xlsior | 2007-11-24 |
| .bb | FloodFill - Really!!! | A real, working Blitz Basic Flood Fill routine. | Adam Novagen | 2007-11-21 |
| .bb | Image To Icon (UPDATE) | Ford Escort's code updated to support a mask image. | Ked | 2007-11-06 |
| .bb | Different Matrix 'Rain' | This is another matrix effect | boomboom | 2007-11-04 |
| .bmx | Blitz Basic Text function | Miss the old BB Text command with easy text centering? Here's one excellent answer! | Madk | 2007-11-03 |
| .bmx | Polygon and Star functions | Easily draw shapes in Max2d on the fly! | Madk | 2007-11-02 |
| .bb | Polygon and Star functions | Easily draw basic shapes on the fly! | Madk | 2007-11-02 |
| .bb | BlitzComp | Composite Blend modes | Pongo | 2007-10-26 |
| .bmx | Blur a pixmap | Blurs a pixmap by a given percentage | xlsior | 2007-09-30 |
| .bb | OGL bitmap font | ogl fonts from image file | Jesse | 2007-09-30 |
| .bb | Convert Images to Code | This program can be used to convert any image to code, including animated images. | Petron | 2007-09-26 |
| .bmx | CopyImageRect() | Copy a rectangular section of one TImage to another | TomToad | 2007-09-19 |
| .bb | RC() | Not a very helpful function but... | sdk | 2007-09-17 |
| .bmx | Desaturation Fader | Fade a screen from color to Black-and-white, and back again | xlsior | 2007-08-06 |
| .bmx | Amiga-like copper background | Generates typical amiga-like copper backgrounds | maverick69 | 2007-07-31 |
| .bmx | YUV to RGB conversion | converts YUV data to pixmap | PantsOn | 2007-07-26 |
| .bmx | Morphing module | Module to allow you to morph bewteen 2 pictures in realtime | PantsOn | 2007-07-23 |
| .bb | A nice HSV and RGB color object | This will let you create a color object by defining HSV or RGB. :) | Ryan Burnside | 2007-07-20 |
| .bb | Random & Graphics | fun with the rnd command and fun visual effects | chwaga | 2007-07-13 |
| .bb | display image on desktop | loads a bmp and shows it on the desktop | b32 | 2007-06-26 |
| .bmx | Guided missile trail | :) | Jesse | 2007-06-25 |
| .bmx | TWindowMode | Simple Windowed mode chooser | computercoder | 2007-06-23 |
| .bb | Draw Line | Draws a line using WritePixelFast | Devils Child | 2007-06-22 |
| .bb | Batch Height to Normal Converter | Batch Converter for making Normal Maps | bingman | 2007-05-16 |
| .bmx | Bloom | Blur/Bloom using scaling | tonyg | 2007-05-09 |
| .bmx | Add animation frame | Takes a new image and add existing loadanimimage timage | tonyg | 2007-04-24 |
| .bmx | Game of Brutal Koloboks | Game reminding Crimsonland a bit, powered by smart 2D engine | Matt Merkulov | 2007-04-21 |
| .bmx | StarGen | Generate a high quality HDR starfield image. | ninjarat | 2007-04-20 |
| .bb | Pixel explosion effect | Good for creating explosion anim/sprites | Mr Snidesmin | 2007-04-16 |
| .bmx | MirrorImage | Mirrors an image and adds a transparency gradient making it look like a real mirror. | Justus | 2007-04-08 |
| .bb | Breakout Physics .. | Breakout physics good for new people | Yahfree | 2007-04-06 |
| .bb | Flood fill | Simple flood fill (like QB Paint command) algorhitm example | Matt Merkulov | 2007-03-15 |
| .bb | Image FX - neighbour pixels | Blur, diffusion, emboss image FX with parameters | Matt Merkulov | 2007-03-15 |
| .bb | Image warping | Free image transformation - smooth transition of points | Matt Merkulov | 2007-03-15 |
| .bb | Deformation FX | Image FX: Constriction, whirl and ripple | Matt Merkulov | 2007-03-15 |
| .bb | Image deformation | Simple deformation with bilinear filtering | Matt Merkulov | 2007-03-15 |
| .bb | Color replacement - proportions | Replacing one color with another with smooth transition between colors using proportions | Matt Merkulov | 2007-03-14 |
| .bb | Color replacement - distance | Replacing one color with another with smooth transition between colors using distance from current pixel color to choosen assuming them as 3D points (r,g,b) | Matt Merkulov | 2007-03-14 |
| .bb | Image color effect | Simple linear transformation of color | Matt Merkulov | 2007-03-14 |
| .bb | Color2Grayscale | Turning color image into grayscale one | Matt Merkulov | 2007-03-14 |
| .bb | Image color FX | Image color management procedures | Matt Merkulov | 2007-03-13 |
| .bmx | Graphics Driver Import | Let the user select a graphics driver. | ninjarat | 2007-03-04 |
| .bmx | SetDrawMode | Sets the polygon drawing mode to filled, outlined, or outlined by points. | rich d | 2007-02-11 |
| .bmx | Spherical Text | Text scroller | Jesse | 2007-01-22 |
| .bb | ColourCycling | Gradually changes 1 colour to another (steps with each function call) | Malice | 2007-01-21 |
| .bb | Painter Inspiration | Surface generator | Nebula | 2007-01-02 |
| .bmx | TDungeon | Generate perfect mazes and imperfect dungeons | impixi | 2006-12-26 |
| .bb | SetRes( ) | Sets the graphics mode to the current desktop resolution! UPDATED | thelizardking | 2006-12-24 |
| .bmx | Fire 2D (BlitzMax library) | Realtime fire effects. | Curtastic | 2006-12-22 |
| .bmx | Dissolve Effect | Makes dissolve effect by converting the screen to tiles and then shrinking. | ninjarat | 2006-12-17 |
| .bb | Fire 2D (demo) | I wanted to see how unreadable I could possibly make it. | Curtastic | 2006-12-15 |
| .bb | Water 2D | Realtime water particles to play with. | Curtastic | 2006-12-11 |
| .bb | Statische ruis | No Tv channel, and the rochard experience | Nebula | 2006-11-19 |
| .bb | Energy / Health / Hitpoint Bar | Display graphical information | Nebula | 2006-11-16 |
| .bmx | Seamless Tiles | Create a seamless tile pixmap from a source pixmap | impixi | 2006-11-09 |
| .bmx | Background Image Creator | Tool for Createing Background Images for Handhelds | Markus Rauch | 2006-10-25 |
| .bb | ResizeImage(img,w,h,frame) | Resizes an image with frame! | Devils Child | 2006-10-24 |
| .bmx | TileImage2 | TileImage with Scale and Rotation | agent4125 | 2006-10-19 |
| .bmx | Pixmap Blur | Blur a pixmap | impixi | 2006-10-14 |
| .bmx | Heightmap Toolbox V0.3.6 | Generates heightmaps using various techniques | impixi | 2006-10-07 |
| .bmx | Shadows | How to draw 2D shadows | SillyPutty | 2006-10-03 |
| .bb | Planet generating program | Planet generation in various projections | mcv | 2006-10-02 |
| .bb | TGA with alpha | Load and draw TGA images with alpha | Andres | 2006-09-14 |
| .bmx | TexturedPoly | TexturedPoly | Proger | 2006-09-12 |
| .bmx | MaxGUI graphics mode chooser | Pre-game selection from available graphics modes. Can restrict options to specified resolutions, etc. and save mode choice to file. | WendellM | 2006-09-01 |
| .bmx | MaxGUI: Window positioning/resizing with a canvas | Allows the user to position/resize a window by clicking on a canvas | Fabian. | 2006-08-27 |
| .bmx | DX UV wrap | DX UV wrap code. | tonyg | 2006-08-24 |
| .bmx | Draw Line With Mouse | Use your mouse to draw a line.. | IKG | 2006-08-13 |
| .bmx | Simple Lightning for Max | Created by plotting pixels.. | IKG | 2006-08-04 |
| .bb | Convert 2 Antialiased Images into single image with alpha channel | Take 2 images which have been antialiased against a white & black background and save as a single TGA image with alpha | Matty | 2006-08-03 |
| .bb | Image shader | Turns images into negative, greyscale, blur, etc. | Devils Child | 2006-08-02 |
| .bmx | Catmull Rom Splines | Adaptation of Warpy's Catmull Rom Splines | ImaginaryHuman | 2006-07-23 |
| .bmx | Cubic Bezier Curves | Lets you play with Bezier Curves | ImaginaryHuman | 2006-07-23 |
| .bmx | Color Module | Easy conversion between rgb and hsv | fredborg | 2006-07-11 |
| .bmx | Screen Capture Mod | A mod for capturing the screen/desktop | TomToad | 2006-05-28 |
| .bb | Simple particle engine | Supports frames, duration and velocity | Andres | 2006-05-16 |
| .bmx | Simple Rectangle Drawing | Little painting program. | IKG | 2006-05-13 |
| .bb | Option Window - Messages and request user response | function creates four standard message windows - with or without buttons | Nicstt | 2006-05-12 |
| .bb | zoomable clickable scrollable starfield! | zoomable clickable scrollable starfield! | Booticus | 2006-05-05 |
| .bmx | Pixmap paste with mask | Pixmap.paste doesn't take mask colour into account. | tonyg | 2006-05-03 |
| .bmx | Another drawimagerect | Simple drawimagerect as per bb | tonyg | 2006-04-28 |
| .bmx | Getcaps | Get device capabilities | tonyg | 2006-04-21 |
| .bb | full screen | doesn't use full-screen mode | mindstorms | 2006-04-21 |
| .bb | TBM Images | Transparent bitmap functions (uses banks) | Andres | 2006-04-20 |
| .bmx | DrawLineTrapezoid() | Draws the outline of a trapezoid. | drnmr | 2006-04-14 |
| .bmx | DrawLineRect() | Draws the outline of a rectangle. | drnmr | 2006-04-14 |
| .bmx | DrawTriangle() | Draws an unfilled triangle. | drnmr | 2006-04-14 |
| .bb | Gradient Fill Image | Gradient Fill Image | Grey Alien | 2006-04-14 |
| .bb | Blitz Plus Dirty Rects System | Blitz Plus Dirty Rects System | Grey Alien | 2006-04-14 |
| .bmx | Max2D Stack | A stack similar to the OpenGL matrix/attrib stacks for Max2D's properties | Nilium | 2006-04-14 |
| .bmx | DrawPoly(), filled or unfilled | Draw filled or unfilled polygons at arbitrary locations, and with the correct scale and rotation. | Oddball | 2006-04-12 |
| .bb | Vein R3 GUI | Graphical user interface designed for Vein R3 | Nilium | 2006-03-31 |
| .bb | Image to ASCII | Draws an image to another image with ASCII symbols | Andres | 2006-03-29 |
| .bb | Graphical User Interface | A free GUI for everyone | Andres | 2006-03-27 |
| .bb | silly patterns | silly patterns | ANIMAL | 2006-03-17 |
| .bmx | RenderState.Push() + Pop() Methods | Push and pop the current render state off a stack! Saves and restores all render parameters. Scale, rotation, alpha, color, etc! | sswift | 2006-03-13 |
| .bb | MISSILE COMAND | TYPE N ARRAYS | ANIMAL | 2006-03-10 |
| .bb | Watch | a simple watch-animation | Mr. Bean | 2006-03-03 |
| .bb | Logistic Equation Bifurcation Diagram | fractal-type explorer | mcv | 2006-02-16 |
| .bb | Burning Ship Fractal | fractal explorer | mcv | 2006-02-12 |
| .bb | WritePixelFast color | Converts rgba color into WritePixelFast usable format. | Subirenihil | 2006-01-30 |
| .bb | Fireworks II | A program for doing fireworks. | Subirenihil | 2006-01-30 |
| .bmx | Minimize / Maximize buttons | Minimize / Maximize buttons for windowed App [Non MAXGUI] | Grisu | 2006-01-13 |
| .bmx | Picture Viewer with scoll and zoom | Load an image then scroll via mouse-drag (instead of using scrollbars) and zoom (with mouse wheel or right-click popup menu) | WendellM | 2005-12-27 |
| .bmx | Particle Arrays | Particles using an array | bradford6 | 2005-12-21 |
| .bmx | Simple screenshot function | Takes a screenshot and saves it as PNG | deps | 2005-12-21 |
| .bmx | particles | very simple particles in Blitzmax (WIP) | bradford6 | 2005-12-18 |
| .bmx | Bitmap font class, for use with Bitmap Font Builder | Bitmap font class | ozak | 2005-12-14 |
| .bb | Bitmap font routine. | Small and modular bitmap font routine. | VP | 2005-12-10 |
| .bb | Sharpen | Sharpen 2D Image | jfk EO-11110 | 2005-11-22 |
| .bb | Switch Graphics3d modes | Switch resolution, colour and window modes | mcv | 2005-11-10 |
| .bmx | Catmull Rom splines | A short demo showing catmull rom splines | Warpy | 2005-11-08 |
| .bmx | Non Recursive FloodFill | Convertation from Snartys FloodFill Algo | klepto2 | 2005-10-29 |
| .bmx | Resize image fast | How resize an image ? | Filax | 2005-10-25 |
| .bb | AnimLine | Animating Line | Andres | 2005-10-19 |
| .bmx | Draw Filled Ellipse Row by Row with Integer Math | Draws a filled ellipse one row at a time using integer math | ImaginaryHuman | 2005-10-07 |
| .bmx | Draw Filled Circle Row by Row with Integer Math | Draws a filled circle one row at a time using integer math | ImaginaryHuman | 2005-10-07 |
| .bmx | Draw Hollow Ellipse Pixel by Pixel with Integer Math | Draws a hollow/unfilled ellipse one pixel at a time with integer math | ImaginaryHuman | 2005-10-07 |
| .bmx | Draw Hollow Circle Pixel by Pixel with Integer Math | Draws a hollow/unfilled circle plotting each pixel and using only integer math | ImaginaryHuman | 2005-10-07 |
| .bb | Anti-alias logo onto background | Anti-alias logo onto background | Grey Alien | 2005-10-05 |
| .bb | Procedeual Texture Generation | Create textures with no media | Rob Farley | 2005-09-25 |
| .bmx | Besenham's LineDraw routine (integer math only) | Draw lines pixel-by-pixel with integer math | ImaginaryHuman | 2005-09-17 |
| .bb | Shadow Text | Basic black shadow under text (and rectangle) | Grey Alien | 2005-08-25 |
| .bb | Loading Bar | Blitz Plus Loading Bar | Grey Alien | 2005-08-25 |
| .bb | Mirror Image | Several horizontal image mirroring functions | Grey Alien | 2005-08-25 |
| .bb | Fast Circle | Beshenham circle using WritePixelFast | Grey Alien | 2005-08-25 |
| .bmx | Fade In/Out and CrossFade library | Fade In/Out and CrossFade library | Filax | 2005-08-18 |
| .bmx | fake paragraph graphics | well, makes fake paragraph graphics | Booticus | 2005-08-09 |
| .bmx | Large 2D Image Object | Splits a pixmap up into multiple images and displays as a single image | tesuji | 2005-08-08 |
| .bmx | Webcam-class for Windows | A small bmx class to capture pictures from a webcam into a pixmap | Mirko | 2005-08-05 |
| .bb | Bump mapping | A bit slow and buggy bit still nice | Andres | 2005-07-20 |
| .bb | Progress Bars | Simple Rect Progress Bars | Jesse B Andersen | 2005-07-19 |
| .bmx | DrawImageRect like function | Draws a part of an image | Dreamora | 2005-07-19 |
| .bmx | Heightmap Toolbox | Generates Heightmaps with varying techniques. | Booticus | 2005-07-12 |
| .bb | 2d continent generator | Creates a random 2d continent | Booticus | 2005-07-12 |
| .bmx | Perspective correction to Texture 10.7.2005 ! | Foto to Texture | Markus Rauch | 2005-06-26 |
| .bmx | 2D Sprites with Movement and Animation scripting | Sprites that can be easily scripting to move in different paths. Paths consist of a string describing that path and the animation. | Rambo_Bill | 2005-06-23 |
| .bb | Data from an Image | Create Data from an Image or Picture | Nicstt | 2005-06-21 |
| .bb | Bullets with trails | shooting bullets with trails, ala Crimsonland | SillyPutty | 2005-06-15 |
| .bmx | Listing Available Graphics Modes | This will retrieve all graphics modes compatible with your vide card | SillyPutty | 2005-06-14 |
| .bmx | Sprite class | Sprite class | ozak | 2005-06-12 |
| .bb | 5 simple overlay effects | Additive, Multiply, Difference, Lighten, Darken. | WarpZone | 2005-05-11 |
| .bb | Real Maximize of B3D Window | Code to Maximize a Window | KuRiX | 2005-05-11 |
| .bb | DrawCircularGradient function | Draws a greyscale gradient oval | WarpZone | 2005-05-09 |
| .bb | Coordinated Flip | No more invisible Windows Popups in Fullscreen | jfk EO-11110 | 2005-04-29 |
| .bb | OverlayImage | Draws "repeating"/"cycling" image | Mikle | 2005-04-17 |
| .bmx | Fast 2D Blobby Objects/Metaballs in Max2D with OpenGL extras | Draws 2D metaballs/blobby objects and then manipulates the image with OpenGL calls to produce a `band` around the objects | ImaginaryHuman | 2005-04-10 |
| .bmx | Fast 2D Blobby Objects/Metaballs in Max2D | How to draw blobby objects in 2D using just Max2D commands, and do it fast! | ImaginaryHuman | 2005-04-10 |
| .bb | PCX loader for B+ | Load 8-bit palletted PCX images into Blitz Plus | Snarkbait | 2005-04-04 |
| .bb | Mouse Follow Text | The text follows the mouse with a trail | n8r2k | 2005-03-19 |
| .bb | Control Brightness and Contrast | Adjusting the screen's contrast can be difficult, here is how | Howitzer | 2005-03-18 |
| .bb | Background color chooser | Changes the background color with the click of an arrow. Great for user customized games. | n8r2k | 2005-03-16 |
| .bb | Edit palette in png images | How to change colors in a paletted png image without loading image in memory | Massimo32 | 2005-03-14 |
| .bb | Seamless tile creator | Create seamless tiles from an image | Rob Farley | 2005-03-13 |
| .bb | Background or Texture creator | Creates a neat image onscreen | n8r2k | 2005-03-11 |
| .bb | Multisided geometric shapes | Draw a geometric shape of nSides | Indiepath | 2005-03-11 |
| .bb | Dragable Image | Click and Drag An Image! | n8r2k | 2005-03-07 |
| .bb | Circle Madness | Cool stuff with ovals | n8r2k | 2005-03-07 |
| .bmx | Snow effect & image wave | An image wave effect along with color changing snow | Eikon | 2005-03-06 |
| .bb | TypeRiter Text! | Finally i changed this! | n8r2k | 2005-03-04 |
| .bb | Hyper Screen Fader | Currently Uncommented | n8r2k | 2005-03-03 |
| .bb | Fast Image Resize | Utilizes 3D Renderer to resample 2D Images. 108 times faster than ResizeImage | jfk EO-11110 | 2005-02-28 |
| .bb | Blitz Scrollbar Example- Updated | demonstrates how to make scrollbars in blitz (commented yay! and updated double yay!) | n8r2k | 2005-02-28 |
| .bb | ScaleImageFast | This function scales an image an arbitrary amount on each axis, and is 80x faster than the default ScaleImage function in Blitz! | sswift | 2005-02-28 |
| .bb | Blitz Scrollbar Example | demonstrates how to make scrollbars in blitz (not commented yet) | n8r2k | 2005-02-27 |
| .bb | "Marching Ants" Selection Line | This function draws an automatically animated line of dots that move along a line from the first point to the second. | sswift | 2005-02-21 |
| .bb | Transparent Background | A simple effect | pexe | 2005-02-20 |
| .bb | 2D Point in Triangle | Thsi function tells you if a 2D point is in a 2D triangle | sswift | 2005-02-17 |
| .bb | Take Randomness to the next leval! | Pretty and Pointless!- Update 1.02! | n8r2k | 2005-02-14 |
| .bb | AnimImage Creator | puts pre-drawn frames together into one AnimImage | n8r2k | 2005-02-11 |
| .bb | BlitzMax Desaturation fader | Fade a screen from color to Black-and-white, and back again | xlsior | 2005-02-07 |
| .bmx | BlitzMax Fading Effects | Cross-Fade, Fade to Black, Fade To White | xlsior | 2005-02-05 |
| .bb | TFont Antialias 2D font system for realtime | Antialias Font library for realtime | Pinete | 2005-02-03 |
| .bb | AppTitle() | Scrolls the applet title and changes it | n8r2k | 2005-01-31 |
| .bb | TextFader() | a simple textfader() | n8r2k | 2005-01-31 |
| .bb | Line Overlap Circle | Check if line is overlapping circle | nawi | 2005-01-29 |
| .bb | Grayscale | Turn your graphics to grayscale mode | pexe | 2005-01-24 |
| .bb | Texture Popper | B+ Tool to help convert photos into textures | Shagwana | 2005-01-10 |
| .bb | Matrix Effect | The effect as seen in the Matrix triology | Jeppe Nielsen | 2005-01-06 |
| .bb | 2D Colour chooser | Selects from a range of 2D colours | Malice | 2005-01-06 |
| .bmx | Starfield 3D | Simple 3D starfield effect | Jim Brown | 2005-01-03 |
| .bmx | Setimagemask | Set the mask color of an image after it has been loaded | dynaman | 2004-12-30 |
| .bmx | DrawImageBlock | Draws a portion of a TImage (frame) | Nilium | 2004-12-19 |
| .bb | FillTriangle | Draws a filled triangle to the 2D screen | TomToad | 2004-11-16 |
| .bb | Pong | A quick pong example with AI that adjusts difficulty. | Jonathan Nguyen | 2004-11-14 |
| .bb | 3D Lib | 4x4 matrix + 3 dim. vector | Vertex | 2004-11-13 |
| .bb | 2D particle effect | Pointless but pretty :) | big10p | 2004-10-02 |
| .bb | DrawTranslucidImage | draws a picture with transpareny-parameters | Kekskiller | 2004-09-26 |
| .bb | Writebits/Readbits | [PLEASE MOVE TO FILE UTILITIES]Write 8 bits at a time to a data file, and read them back again | aab | 2004-09-04 |
| .bb | Filled Quad | Fills quads with a certain one color | starfox | 2004-08-21 |
| .bb | OIL painting | turn any image into an oil painting | PantsOn | 2004-07-29 |
| .bb | Gamma Fader | Alternative RGB Fader | Mr Brine | 2004-07-17 |
| .bb | 2d ReboundCollide() function | a 'Sort of ' 'homepieced' function made from imagecollides | aab | 2004-07-12 |
| .bb | Faster Pixelacces | Like BlitzPlus | Vertex | 2004-07-08 |
| .bb | Three-Scrollings | Three Scrolltexts in a Screen | AL90 | 2004-07-02 |
| .bb | Collision2.0 - Motion based, very accurate. | Small little replacement 2d collision system. | AntMan - Banned in the line of duty. | 2004-06-28 |
| .bb | GenImage | A simple piece of code to generate opposite direction animations | Perturbatio | 2004-06-15 |
| .bb | B+ fast pixel functions made easy! | Use the b+ fast pixel drawing operations easily. Uses sensibly structured commands to wrap the b+ LockedPixels(), LockedFormat() and LockedPitch() functions | skn3[ac] | 2004-06-11 |
| .bb | Contrast Adjuster | Change the contrast of an image | Pete Rigz | 2004-06-07 |
| .bb | Create a maximized sized window. | Creates a window with the same size and position as a maximized window. | Bill Stanbrook | 2004-06-06 |
| .bb | Fast Line Part deux | For non straight lines. | AntMan - Banned in the line of duty. | 2004-06-03 |
| .bb | Fast Line | Draws a line horizonal or vertical very quickly | Rob Farley | 2004-06-03 |
| .bb | Color Functions | Functions to convert integer colors to normal RGB values and back | Nilium | 2004-05-31 |
| .bb | Draw arrow. Draw triangle functions | 2 self contained functions. Draw arrow has variable head and line size | skn3[ac] | 2004-05-06 |
| .bb | Smart ScreenShot Taker | Remembers the last screenshot taken with a data file! | Kozmi | 2004-05-04 |
| .bb | Curved Text (part 2) | Added save images to data statements and restoring directly to image buffers. Simple demo included | Andy_A | 2004-03-25 |
| .bb | Curved Text routine and RLE vector functions (part 1) | True curved text using RLE vector functions (not the well known sine text effect). Simple demo included. | Andy_A | 2004-03-21 |
| .bb | 2D Multiple Resolution Helpers | Use these functions with Text calls or other 2D calls to position or scale things correctly in higher than 640 X 480 Resolutions. | Jeremy Alessi | 2004-03-18 |
| .bb | Line function | Fairly fast Line function | Beaker | 2004-02-29 |
| .bb | Fireworks | Functions and working code to generate fireworks | Ross C | 2004-02-27 |
| .bb | 2D follow image/smooth waypoints | Makes an image smoothly(ish) follow waypoints | Ross C | 2004-02-22 |
| .bb | transparent sprites in b+ | this make transparent sprites in b+ | ford escort | 2004-02-04 |
| .bb | Textured voxel demo | A landscape rendered with voxel-like raycasting | jfk EO-11110 | 2004-01-26 |
| .bb | lightning fast color replace | replace a color by another in a part of a buffer | ford escort | 2004-01-11 |
| .bb | Shadow from an image | Creates a shadow from an image | aCiD2 | 2003-12-31 |
| .bb | Fast color replace function (b+ only) | Replaces all instace of a color, with an alternative color | skn3[ac] | 2003-12-22 |
| .bb | Paralax Circles | Two circles moving in paralax | xlsior | 2003-12-13 |
| .bb | Message Box function | Makes a small message box at the bottom of the screen with name, message, and picture | elseano | 2003-12-13 |
| .bb | Draw gradiented surface! | A function which lets you draw a gradiented 2D surface between any colors! | ChrML | 2003-12-01 |
| .bb | Blur Function | Blurs an image either horizonally, vertically, or both | xlsior | 2003-11-23 |
| .bb | Monochrome | Converts a color image to greyscale | xlsior | 2003-11-23 |
| .bb | Chiaroscuro/greyscale buffer | It's slow and useless! Render in chiaroscuro and greyscale... | BlitzSupport | 2003-10-23 |
| .bb | Simple Color Fade | The Simplest Color Fade Algorithm | Techlord | 2003-10-06 |
| .bb | image to icon | convert a picture in ico format | ford escort | 2003-10-05 |
| .bb | Fat Functions | Useful graphics with line thickness | Andy_A | 2003-10-02 |
| .bb | Mask Maker | Bitmap and Texture Masking Utility | jfk EO-11110 | 2003-09-20 |
| .bb | Movement with sin & cos | Movement with sin & cos | 86it | 2003-09-04 |
| .bb | Simple Flakes | Snow flakes for your every day winter needs | Adam_128 | 2003-08-16 |
| .bb | Fast Fading | A fading method that is pretty fast comapred to alpha blended fading in 2D | Koriolis | 2003-07-10 |
| .bb | Lines around ball | Just some fun with lines and types | zawran | 2003-07-10 |
| .bb | Dot tunnel | a 3D tunnel effect in 2D | zawran | 2003-07-03 |
| .bb | FastLine | Fast line drawing in plain blitz | PRJ | 2003-06-30 |
| .bb | Thumbnail Creator | Creates Thumbnail images (any size) of any loadable image file, (Includes batch convertor for directories). | -=Darkheart=- | 2003-06-25 |
| .bb | Full Alpha 3D Clock in 2D | Same as 3D Clock in 2D, now Clock is wholly Transparent | Guybrushnivek | 2003-06-19 |
| .bb | 3D Clock | 3D Clock in B2D | Guybrushnivek | 2003-06-19 |
| .bb | 3D Clock | 3D Clock in B2D | Guybrushnivek | 2003-06-19 |
| .bb | X-Y 2D Graphs | Handles 2D graphs | Oldefoxx | 2003-06-19 |
| .bb | ScaleImageFast | This code is someone else's -- a fast image scaler | BlitzSupport | 2003-06-07 |
| .bb | Kumppa | The Kumppa effect, as seen on the Amiga 500, twirling, zoomin, color fractal thingy... | PRJ | 2003-06-04 |
| .bb | Vector Graphics Functions | Vector Graphics Functions for... Vector Graphics | SSS | 2003-06-01 |
| .bb | BMPFont | Some functions for creating and using Bitmap Fonts | maverick69 | 2003-05-21 |
| .bb | Smooth Marquee | Smoothly scroll messages across the screen | Rob Farley | 2003-05-16 |
| .bb | PlasmaText | I think the title sez it all =) | kRUZe | 2003-05-15 |
| .bb | SinusPlayer | A twisted (literally) movie playing routine :-) NJOi | kRUZe | 2003-05-15 |
| .bb | Cache Map / Edge Update Scroller | Very fast tilemap scrolling at bargain CPU prices! ;) | Dr Derek Doctors | 2003-05-10 |
| .bb | Simple Word Wrap | A simple function to wrap words with the Text command | WendellM | 2003-05-09 |
| .bb | Screen Shatter | Explodes the screen into 2d shards | Anthony Flack | 2003-05-06 |
| .bb | 2D Golf ball code | Top-down 2D Golf ball code (not optimised) | DarkNature | 2003-05-03 |
| .bb | Skinnable App (dragable) | use bitmap to skin your app / click to drag window | Red | 2003-05-01 |
| .bb | fade in/out image | Will fade in/out any image to any backround below, providing the backround below in static | Ross C | 2003-04-25 |
| .bb | 2D fade | fade in/out in 2D graphics mode | jhocking | 2003-04-22 |
| .bb | GetDesktop | Make a snapshot of users desktop | Ziltch | 2003-04-15 |
| .bb | TextureQuad | Draws an image on an arbitrary quad (4-sided shape)... | BlitzSupport | 2003-04-14 |
| .bb | Create seamless texture function | It works pretty good [updated] | elias_t | 2003-04-13 |
| .bb | Lens Flares | Create Lens Flares | elias_t | 2003-04-13 |
| .bb | Freaky Aliens Attacking! | Using cos and sin waves | cbmeeks | 2003-04-08 |
| .bb | Gradient Line | gradient line | DarkEagle | 2003-04-07 |
| .bb | Antialias image | Antialias image function | elias_t | 2003-03-18 |
| .bb | Fast Smileys | Fast Smileys moving around | Markus Rauch | 2003-03-18 |
| .bb | PointInQuad | Checks whether a point is inside a given quad | BlitzSupport | 2003-03-16 |
| .bb | Quad mapping function | Map any image to any quad shape | Beaker | 2003-03-15 |
| .bb | LoadAnimGif | Load animated GIF | Difference | 2003-03-13 |
| .bb | Gaussian Blur | A gaussian blur function | elias_t | 2003-03-04 |
| .bb | SetGfx( ) | New set graphic resolution + gui buttons | Giano | 2003-03-03 |
| .bb | Simplest bullet code in the world | fire bullets and keep track of them in the most painless manner possible. Ideal for the beginner. | Rob | 2003-02-24 |
| .bb | Mappy Collision, Animation and shooting demo | Mappy Exampel | Tri|Ga|De | 2003-02-10 |
| .bb | 3D Maze | Tiny Raycasting Engine | jfk EO-11110 | 2003-02-08 |
| .bb | Windows Colors | Gets all the Windows GUI colors | Todd | 2003-01-18 |
| .bb | Read and Write pixel functions | Takes the mystery out of the ARGB values | Rob Farley | 2003-01-14 |
| .bb | Gradient Rect | As the command says... | Snarty | 2003-01-10 |
| .bb | ReadImageInfo() | Retrieve width, height, depth and alpha from a image file without loading it. | Marcelo | 2003-01-07 |
| .bb | Emboss | Bumpmapping ? | Vertex | 2002-11-28 |
| .bb | Emboss | Bumpmapping ? | Vertex | 2002-11-28 |
| .bb | fast fading of 2d or 3d screen | quick screen fade, VERY fast yet very cheated :) | Tracer | 2002-11-20 |
| .bb | some win graphics | win graphics | Otus | 2002-11-18 |
| .bb | Line With Width | Draws a line with the desired width | semar | 2002-11-15 |
| .bb | lightning function | the best lightning function of all! | claudio | 2002-11-11 |
| .bb | Wiping transition | Wipes FrontBuffer to reveal BackBuffer | Neo Genesis10 | 2002-11-02 |
| .bb | Snake Code | An implementation of Snake in Blitz. Might prove helpful to someone. | Klapster | 2002-10-16 |
| .bb | Unique fonts | Use any font in your game | Rob | 2002-10-12 |
| .bb | Liquid Fun + Reflections | With speedup help from SunTeam | djr2cool | 2002-10-12 |
| .bb | Liquid Fun | Drag you mouse through some liquid | djr2cool | 2002-10-11 |
| .bb | Bellcurve | A 2D bellcurve exampe | Unknown User | 2002-10-03 |
| .bb | The Perfect Sign | Sin Wave Plot..VERY FAST | Richard Betson | 2002-10-01 |
| .bb | 3D Circle function | 2D circle plane for Blitz3D | Ziltch | 2002-09-19 |
| .bb | Plot a circle | A sexy Beshenham circle drawing algo :) | Shagwana | 2002-09-16 |
| .bb | LSystem Fractals | Simple implementation of LSystem fractals | MuffinRemnant | 2002-09-15 |
| .bb | 3D Engine | Simple 3D engine with linear texturemapping (for Blitz 2D) | jfk EO-11110 | 2002-09-06 |
| .bb | 2D Alpha Blending (as an include file) | An includable 2D alpha blender (Modified July 2003) | Sunteam Software | 2002-08-26 |
| .bb | Rounded Rectangles | Works very similar to the Rect() function but draws hollow, beveled rectangles instead. | Glitch01 | 2002-08-22 |
| .bb | ImageToBank, BankToImage functions | A simple example of loading from and storing images in banks | Perturbatio | 2002-08-15 |
| .bb | rolling sin wave chequered flag | makes a nice (not too realitic) chequered flag effect | DarkNature | 2002-08-12 |
| .bb | Explode! | Explodes images into gravity-affected particles... | BlitzSupport | 2002-08-05 |
| .bb | Negative | Create a negative of an image | MuffinRemnant | 2002-07-31 |
| .bb | Tree of Pythagoras | Tree of Pythagoras Blitz rewrite | msephton | 2002-07-29 |
| .bb | Small Fast Easy Flood Fill | fills over the color of the starting spot | Curtastic | 2002-07-01 |
| .bb | BevelRect | Beveled version of the Rect command | King Dave | 2002-06-22 |
| .bb | GetRGB | Returns an RGB colour code for the red/green/blue components and back again | Skully | 2002-06-17 |
| .bb | Bezier Function | Draw a bezier curve | wedoe | 2002-06-15 |
| .bb | Martin Process | Just a nice fractal pattern | BlitzSupport | 2002-06-07 |
| .bb | Blur Image | One way to blur an image. | Richard Betson | 2002-06-07 |
| .bb | Half-Bright Images | fastest way to draw transparent shadows in 2D | Klaas | 2002-05-30 |
| .bb | Plasma | Used for several FX. Seamless Animation | jfk EO-11110 | 2002-05-26 |
| .bb | Dissolver | infinite buffer-to-buffer wipe transitions | Beaker | 2002-05-21 |
| .bb | antialias/blend | anti-alias/blend sorta like dpaint had.. | smitty | 2002-05-10 |
| .bb | Polygon | Draws Triangles and Quads | skidracer | 2002-05-05 |
| .bb | FONT MAKER | AUTOMATICALLY Create Nice Looking Bitmapped Fonts | John Pickford | 2002-04-21 |
| .bb | gfxMode | Sets the requested mode and color bit | Doclar1 | 2002-04-16 |
| .bb | Oily water waves | Waves like the ones inside a bottle with water and oil | wedoe | 2002-04-15 |
| .bb | BBThugha | A quick 2d trippy graphics thingy | johnpeat | 2002-04-10 |
| .bb | Fast Grid Draw | draw a grid quickly | Warpy | 2002-03-26 |
| .bb | Fast Flood Fill (ProPixel Code) | Flood fill code not using a stack. (ProPixel Code) | Snarty | 2002-03-21 |
| .bb | Snarty Line (ProPixel Code) | Improvement on the Bresham Line Drawing algo (For Blitz). | Snarty | 2002-03-21 |
| .bb | SinusBobs | 1280 moving sinus-blitter-objects | Death | 2002-03-14 |
| .bb | EXTREMELY FAST FADER... | EXTREMELY FAST FADER... | Kostik | 2002-03-03 |
| .bb | Rebounding balls | Example of ball rebounding angles | UKAndrewC | 2002-02-21 |
| .bb | AlphaBlit | Yet another way to alpha blit. | WebDext | 2002-02-13 |
| .bb | Text box WRAP | A text box, multi color support, acts as a LIST or text | skn3[ac] | 2002-02-11 |
| .bb | Anti-aliased line | Draws an anti-aliased line from (x1,y1) to (x2,y2) | MikeK | 2002-02-10 |
| .bb | PNG exporter DLL | Exports an image in memory as a PNG file | Beaker | 2002-02-08 |
| .bb | 2D Image Transition | Fade from Pic A to Pic B | jfk EO-11110 | 2002-02-06 |
| .bb | Screen Fade | Screen fade to any RGB | Nigel Brown | 2002-01-29 |
| .bb | Automatic 2D collision response | Makes a second image move when a first image bumps into it | BlitzSupport | 2002-01-21 |
| .bb | alpha_engine v.6 | Uses banks to precalc an image for alphablending | ascii | 2002-01-14 |
| .bb | 16-bit Image Correction | Get rid of those ugly 16-bit rendered blues in 2D | Myke-P | 2002-01-10 |
| .bb | TileWiper V1.2 | Optimizes any tileset... | Popstar | 2002-01-08 |
| .bb | BlurPix | Blurs pixels into colorful mess | Matty B | 2002-01-07 |
| .bb | Flame Anim | Create a flame animation | Matty B | 2002-01-07 |
| .bb | The real Mask-color ! | Using BB to read the maskcolor of sprites etc.... | wedoe | 2002-01-06 |
| .bb | Star field | Basic 3d Stars | Matty B | 2001-12-30 |
| .bb | WinXP styled menus in BlitzBasic! | This include allows to create Windows XP© styled menus in your BB application | Ratchet | 2001-12-27 |
| .bb | FadeBlock | Fader/Brighten function, changes selected area of any buffer or image | Seven | 2001-12-23 |
| .bb | Bezier Curves v1.2 | Simple recursive bezier curve draw function | Entity | 2001-12-19 |
| .bb | Simple Projectile Motion | Simple example of Projectile Motion | NobodyInParticular | 2001-12-14 |
| .bb | Image wrapping | a little Image wrapping routine | duncki | 2001-12-08 |
| .bb | Mad Scientist lightning function! | Raise the dead or electrocute your mates. | Rob | 2001-12-07 |
| .bb | Rotate Image | Takes an image and creates a new image containing 72 frames of the old image rotated at 5 degree intervals. | Captain Darius | 2001-12-05 |
| .bb | Blitz3D speed timing done in 2D (castle demo stuff in 2D) | Automatic game timing for 2D | Rob | 2001-12-04 |
| .bb | Texture Fill | At last, a texture fill routine! | Jim Brown | 2001-11-29 |
| .bb | B2D-->B3D | Convert 2D code to 3D accellerated 2D | John Pickford | 2001-11-29 |
| .bb | 2D movement timing via deltatime | Move things smoothly no matter the framerate | Rob | 2001-11-16 |
| .bb | Image Processing Functions | W.I.P. of a set of PSP-style Image Processing Functions | Myke-P | 2001-11-10 |
| .bb | BBGadTools (GUI) V1.3 | GUI Update | AL90 | 2001-11-06 |
| .bb | Save Screenshot | Saves a snapshot of the current display | Milky Joe | 2001-11-06 |
| .bb | Display_IsWindowed | Checks whether running in windowed mode or in full screen | Entity | 2001-11-01 |
| .bb | RefreshRate | Returns the current monitor refresh rate. | Teddyfles | 2001-10-09 |
| .bb | Fast Copy/Flip Image | Fast way to Flip/Copy image using CopyRect. Faster then Scale Image! | Richard Betson | 2001-10-02 |
| .bb | flood fill | non recursive flood fill routine | smitty | 2001-09-24 |
| .bb | Stereo View | Combine 2 images to create a 3rd image with depth | Jim Brown | 2001-09-22 |
| .bb | Auto-set graphics mode | Automatically sets up a comaptible graphics setting and saves it. | Neo Genesis10 | 2001-09-18 |
| .bb | Fade | Fades the screen to black | skidracer | 2001-08-30 |
| .bb | DrawAlphaImage | DrawImage command with alpha channel | skidracer | 2001-08-29 |
| .bb | Lens effect | Circular lens effect over whatever's on-screen | BlitzSupport | 2001-08-16 |
| .bb | Real RGB | Weird results with GetColor? Not what you expect? | BlitzSupport | 2001-08-16 |