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BlitzPlus Manual

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BlitzPlus Manual

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Command
Description
Posts
Last post
WaitKeyHalts the program execution until a key is pressed, then returns that key's ascii code...1Rajagopal (3 months ago)
SetBufferUse this command to set the current drawing buffer...2Nexinarus (4 months ago)
TextAreaLineReturns the line index of the line containing the specified char...1Yue [Who are you?] (6 months ago)
FieldIf you haven't read up on the TYPE command, you might want to do so before continuing...6TAS (10 months ago)
LoadAnimImageWhile similar to LoadImage, the LoadAnimImage loads a single image that is made up of 'frames' of seperate images (presumably to be used as frames of a graphic animation)...3TAS (11 months ago)
MillisecsThis command will return to you the system timer value in milliseconds...3Floyd (1+ years ago)
GrabImageQuite possibly one of the most useful yet underdocumented, confusing commands in the Blitz Basic language is GrabImage...1TAS (1+ years ago)
ReadByteOnce you've opened a disk file (or stream) for reading, use this command to read a single byte at a time from the file/stream...1TAS (1+ years ago)
CreateWindowCreateWindow creates a window gadget and returns a handle to it...3TAS (1+ years ago)
CreateButtonCreateButton creates a button gadget, and returns its handle...1TAS (1+ years ago)
SetGadgetShapeSetGadgetShape allows you to change the position and size of a gadget...3TAS (1+ years ago)
CreateCanvasCreates a canvas gadget and returns its handle...2TAS (1+ years ago)
CosFor angles between 0 and 90 degrees this is defined by the sides of a right triangle...1TAS (1+ years ago)
SinSine of an angle...1TAS (1+ years ago)
LoadImageLoads an image and returns its handle...2TAS (1+ years ago)
EventIDReturns the id of the last event received by WaitEvent...1TAS (1+ years ago)
EventSourceReturns a value indicating the source of the event...1TAS (1+ years ago)
WaitEventWaitEvent waits for an event and returns its id...2TAS (1+ years ago)
CreateImageSometimes you want to create a completely new graphic on the fly (using other images, drawing commands, etc...1TAS (1+ years ago)
GlobalThere are two types of variables in Blitz Basic; local variables and global variables...1TAS (1+ years ago)
ElseThere are times during an IF ...7Yasha (1+ years ago)
SaveImageSaves an image or one of its frames to hard drive...1TAS (1+ years ago)
LoadFontLoads a font and returns a font handle...2TAS (1+ years ago)
WriteFileThis command opens the designated filename and prepares it to be written to...1TAS (1+ years ago)
CreateTextAreaCreates a textarea gadget and returns its handle...2TAS (1+ years ago)