BlitzPlus Docs -> 2D - A-Z -> E -> Each
Parameters:type_variable = A previously declared TYPE object
Description:If you haven't read up on the TYPE command, you might want to do so before continuing.
The For .. Each loop allows you to walk through each object in the Type collection. This is perfect for updating a large group of objects (such as a group of alien invaders). Do look over the Type command.
; Move them all over 1 (like the description example from TYPE command) For room.chair = Each chair room\x = room\x + 1 Next
| Note; the loop variable (room.chair) points to null when loop is completed |
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