| | | |
| RotateTexture | Rotates a texture... | 1 | Mr Snidesmin (1+ years ago) |
| ChannelVolume | While SoundVolume happily changes the volume of the entire program, this command will let you adjust volume rates on a 'per channel' basis... | 2 | Jams (1+ years ago) |
| WaitKey | This command makes your program halt until a key is pressed on the keyboard... | 2 | tonyg (1+ years ago) |
| FindSurface | Attempts to find a surface attached to the specified mesh and created with the specified brush... | 2 | Ross C (1+ years ago) |
| PlayMusic | This command will load and play a music file... | 1 | Cheater912 (1+ years ago) |
| ExecFile | The usefulness of this command is really mostly for calling some system level command, launching a browser, etc... | 3 | Mustang (1+ years ago) |
| ExtractAnimSeq | This command allows you to convert an animation with an MD2-style series of anim sequences into a pure Blitz anim sequence, and play it back as such using Animate... | 1 | Jeroen (1+ years ago) |
| CallDLL | The DLL is called with pointers to and sizes of bank memory... | 2 | Sledge (1+ years ago) |
| ResetEntity | Resets the collision state of an entity... | 1 | Zethrax (1+ years ago) |
| ReadAvail | In the case of file streams, this reflects how much data is internally buffered... | 1 | Beaker (1+ years ago) |
| CreateListener | Creates a listener entity and returns its handle... | 4 | Vincent (1+ years ago) |
| OpenMovie | Movie support relies on DirectShow, so you will need to ensure the correct drivers are installed... | 2 | WolRon (1+ years ago) |
| SetFont | This activates a TrueType font previously loaded into memory (though the LoadFont command) for future use with printing commands such as Text... | 1 | WolRon (1+ years ago) |
| FileType | This command checks the filename you pass and determines if it exists and whether or not it is a valid filename or if it is a directory... | 1 | WolRon (1+ years ago) |
| ResizeBank | Resizes a previously created memory bank... | 1 | RGR (1+ years ago) |
| AddAnimSeq | Creates an animation sequence for an entity... | 1 | RGR (1+ years ago) |
| SetAnimKey | Sets an animation key for the specified entity at the specified frame... | 1 | RGR (1+ years ago) |
| Mid | Use this command to grab a set of characters from within a string... | 1 | DH (1+ years ago) |
| TextureBuffer | Returns the handle of a texture's drawing buffer... | 1 | DJWoodgate (1+ years ago) |
| GetMatElement | Returns the value of an element from within an entity's transformation matrix... | 1 | DJWoodgate (1+ years ago) |
| LightRange | Sets the range of a light... | 1 | DJWoodgate (1+ years ago) |
| AddMesh | Adds the source mesh to the destination mesh... | 1 | DJWoodgate (1+ years ago) |
| WaitTimer | Use this in conjunction with the CreateTimer command... | 1 | BadJim (1+ years ago) |
| Rnd | This returns either a floating point or integer number of a random value falling between the start and end number... | 2 | DJWoodgate (1+ years ago) |
| EntityBox | Sets the dimensions of an entity's collision box... | 1 | DJWoodgate (1+ years ago) |