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Blitz3D Manual

Special Forums/Blitz3D Manual

Blitz3D Manual

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Command
Description
Posts
Last post
RotateTextureRotates a texture...1Mr Snidesmin (1+ years ago)
ChannelVolumeWhile SoundVolume happily changes the volume of the entire program, this command will let you adjust volume rates on a 'per channel' basis...2Jams (1+ years ago)
WaitKeyThis command makes your program halt until a key is pressed on the keyboard...2tonyg (1+ years ago)
FindSurfaceAttempts to find a surface attached to the specified mesh and created with the specified brush...2Ross C (1+ years ago)
PlayMusicThis command will load and play a music file...1Cheater912 (1+ years ago)
ExecFileThe usefulness of this command is really mostly for calling some system level command, launching a browser, etc...3Mustang (1+ years ago)
ExtractAnimSeqThis command allows you to convert an animation with an MD2-style series of anim sequences into a pure Blitz anim sequence, and play it back as such using Animate...1Jeroen (1+ years ago)
CallDLLThe DLL is called with pointers to and sizes of bank memory...2Sledge (1+ years ago)
ResetEntityResets the collision state of an entity...1Zethrax (1+ years ago)
ReadAvailIn the case of file streams, this reflects how much data is internally buffered...1Beaker (1+ years ago)
CreateListenerCreates a listener entity and returns its handle...4Vincent (1+ years ago)
OpenMovieMovie support relies on DirectShow, so you will need to ensure the correct drivers are installed...2WolRon (1+ years ago)
SetFontThis activates a TrueType font previously loaded into memory (though the LoadFont command) for future use with printing commands such as Text...1WolRon (1+ years ago)
FileTypeThis command checks the filename you pass and determines if it exists and whether or not it is a valid filename or if it is a directory...1WolRon (1+ years ago)
ResizeBankResizes a previously created memory bank...1RGR (1+ years ago)
AddAnimSeqCreates an animation sequence for an entity...1RGR (1+ years ago)
SetAnimKeySets an animation key for the specified entity at the specified frame...1RGR (1+ years ago)
MidUse this command to grab a set of characters from within a string...1DH (1+ years ago)
TextureBufferReturns the handle of a texture's drawing buffer...1DJWoodgate (1+ years ago)
GetMatElementReturns the value of an element from within an entity's transformation matrix...1DJWoodgate (1+ years ago)
LightRangeSets the range of a light...1DJWoodgate (1+ years ago)
AddMeshAdds the source mesh to the destination mesh...1DJWoodgate (1+ years ago)
WaitTimerUse this in conjunction with the CreateTimer command...1BadJim (1+ years ago)
RndThis returns either a floating point or integer number of a random value falling between the start and end number...2DJWoodgate (1+ years ago)
EntityBoxSets the dimensions of an entity's collision box...1DJWoodgate (1+ years ago)