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| Delay | This command stops all program execution for the designated time period... | 1 | Zethrax (1+ years ago) |
| DeltaPitch | Returns the pitch angle, that src_entity should be rotated by in order to face dest_entity... | 2 | Floyd (1+ years ago) |
| GfxModeExists | Use this command to verify whether or not the user's video card can use this graphic mode... | 3 | _PJ_ (1+ years ago) |
| LightConeAngles | Sets the 'cone' angle for a 'spot' light... | 2 | _PJ_ (1+ years ago) |
| SetGfxDriver | Some computers may have more than one video card and/or video driver installed (a good example is a computer system with a primary video card and a Voodoo2 or other pass-through card)... | 1 | _PJ_ (1+ years ago) |
| Graphics3D | Sets 3D Graphics mode... | 1 | Zethrax (1+ years ago) |
| LoadFont | Loads a font and returns a font handle... | 5 | _PJ_ (1+ years ago) |
| Insert | I'm not sure the practical usage of this command, but basically, you can control where you INSERT the current TYPE object into the TYPE collection... | 5 | _PJ_ (1+ years ago) |
| CountSurfaces | Returns the number of surfaces in a mesh... | 1 | Zethrax (1+ years ago) |
| CountVertices | Returns the number of vertices in a surface... | 1 | Zethrax (1+ years ago) |
| CountGFXModes | Use this command to return the number of video modes the user's video card can display in... | 2 | Matty (1+ years ago) |
| Millisecs | This command will return to you the system timer value in milliseconds... | 1 | Zethrax (1+ years ago) |
| Graphics | This command sets Blitz into 'graphics' mode with the specified width, height, and color depth (in bits)... | 4 | _PJ_ (1+ years ago) |
| WriteFile | This command opens the designated filename and prepares it to be written to... | 2 | ZJP (1+ years ago) |
| DrawMovie | Viewport and origin are not taken into account, and the movie must be positioned entirely 'on screen', otherwsie nothing will be drawn... | 3 | John Blackledge (1+ years ago) |
| Goto | This branches the flow of the program to a designated label... | 1 | Nike (1+ years ago) |
| CopyEntity | Creates a copy of an entity and returns the handle of the newly created copy... | 4 | Link (1+ years ago) |
| AnimSeq | Returns the specified entity's current animation sequence... | 2 | Ross C (1+ years ago) |
| Animate | Animates an entity... | 0 | simonh (1+ years ago) |
| CreateBank | The bank commands allow you to perform high-speed data operations on a block of memory... | 3 | Mat-o-Matic (1+ years ago) |
| NameEntity | Sets an entity's name... | 1 | Zethrax (1+ years ago) |
| EntityName | Returns the name of an entity... | 1 | Zethrax (1+ years ago) |
| Instr | This command will allow you to search for an occurance of a string within another string... | 0 | simonh (1+ years ago) |
| LoadMesh | LoadMesh, as the name suggests, Loads a mesh from an ... | 6 | Beaker (1+ years ago) |
| LoadAnimMesh | LoadAnimMesh, similar to LoadMesh, Loads a mesh from an ... | 7 | Beaker (1+ years ago) |