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Blitz3D Manual

Special Forums/Blitz3D Manual

Blitz3D Manual

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Command
Description
Posts
Last post
DelayThis command stops all program execution for the designated time period...1Zethrax (1+ years ago)
DeltaPitchReturns the pitch angle, that src_entity should be rotated by in order to face dest_entity...2Floyd (1+ years ago)
GfxModeExistsUse this command to verify whether or not the user's video card can use this graphic mode...3_PJ_ (1+ years ago)
LightConeAnglesSets the 'cone' angle for a 'spot' light...2_PJ_ (1+ years ago)
SetGfxDriverSome computers may have more than one video card and/or video driver installed (a good example is a computer system with a primary video card and a Voodoo2 or other pass-through card)...1_PJ_ (1+ years ago)
Graphics3DSets 3D Graphics mode...1Zethrax (1+ years ago)
LoadFontLoads a font and returns a font handle...5_PJ_ (1+ years ago)
InsertI'm not sure the practical usage of this command, but basically, you can control where you INSERT the current TYPE object into the TYPE collection...5_PJ_ (1+ years ago)
CountSurfacesReturns the number of surfaces in a mesh...1Zethrax (1+ years ago)
CountVerticesReturns the number of vertices in a surface...1Zethrax (1+ years ago)
CountGFXModesUse this command to return the number of video modes the user's video card can display in...2Matty (1+ years ago)
MillisecsThis command will return to you the system timer value in milliseconds...1Zethrax (1+ years ago)
GraphicsThis command sets Blitz into 'graphics' mode with the specified width, height, and color depth (in bits)...4_PJ_ (1+ years ago)
WriteFileThis command opens the designated filename and prepares it to be written to...2ZJP (1+ years ago)
DrawMovieViewport and origin are not taken into account, and the movie must be positioned entirely 'on screen', otherwsie nothing will be drawn...3John Blackledge (1+ years ago)
GotoThis branches the flow of the program to a designated label...1Nike (1+ years ago)
CopyEntityCreates a copy of an entity and returns the handle of the newly created copy...4Link (1+ years ago)
AnimSeqReturns the specified entity's current animation sequence...2Ross C (1+ years ago)
AnimateAnimates an entity...0simonh (1+ years ago)
CreateBankThe bank commands allow you to perform high-speed data operations on a block of memory...3Mat-o-Matic (1+ years ago)
NameEntitySets an entity's name...1Zethrax (1+ years ago)
EntityNameReturns the name of an entity...1Zethrax (1+ years ago)
InstrThis command will allow you to search for an occurance of a string within another string...0simonh (1+ years ago)
LoadMeshLoadMesh, as the name suggests, Loads a mesh from an ...6Beaker (1+ years ago)
LoadAnimMeshLoadAnimMesh, similar to LoadMesh, Loads a mesh from an ...7Beaker (1+ years ago)