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Blitz3D Manual

Special Forums/Blitz3D Manual

Blitz3D Manual

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Command
Description
Posts
Last post
PokeIntWrites an int into a memory bank...0Nobody (1+ years ago)
PokeShortWrites a short into a memory bank...0Nobody (1+ years ago)
PositionEntityPositions an entity at an absolute position in 3D space...0Nobody (1+ years ago)
PositionMeshMoves all vertices of a mesh...0Nobody (1+ years ago)
PositionTexturePositions a texture at an absolute position...0Nobody (1+ years ago)
PrintWrites a string to the front buffer (i...0Nobody (1+ years ago)
ProjectedXReturns the viewport x coordinate of the most recently executed CameraProject...0Nobody (1+ years ago)
ProjectedYReturns the viewport y coordinate of the most recently executed CameraProject...0Nobody (1+ years ago)
RandUnlike the RND command, this command actually returns only integer values...0Nobody (1+ years ago)
ReadThis reads the next value in a set of Data statements...0Nobody (1+ years ago)
ReadByteOnce you've opened a disk file (or stream) for reading, use this command to read a single byte at a time from the file/stream...0Nobody (1+ years ago)
ReadDirIn file operations, you will often need to parse through a directory/folder and retrieve unknown filenames and other folders from it...0Nobody (1+ years ago)
ReadFloatOnce you've opened a disk file (or stream) for reading, use this command to read a single floating point number from the file...0Nobody (1+ years ago)
ReadIntOnce you've opened a disk file (or stream) for reading, use this command to read a single integer value from the file...0Nobody (1+ years ago)
ReadLineOnce you've opened a disk file (or stream) for reading, use this command to read a whole line of text from a text file or stream...0Nobody (1+ years ago)
ReadShortOnce you've opened a disk file (or stream) for reading, use this command to read a single short integer (16bit) value from the file...0Nobody (1+ years ago)
ReadStringOnce you've opened a disk file (or stream) for reading, use this command to read a string variable from the file...0Nobody (1+ years ago)
RectThis command will draw a rectangle in the current drawing Color starting at the location specified...0Nobody (1+ years ago)
RectsOverlapThis command will take two rectangular locations on the screen and see if they overlap...0Nobody (1+ years ago)
RecvNetMsgFirst off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)...0Nobody (1+ years ago)
RecvUDPMsgReceives a UDP message into the specified UDP stream...0Nobody (1+ years ago)
RenderWorldRenders the current scene to the BackBuffer onto the rectangle defined by each cameras CameraViewport( )...0Nobody (1+ years ago)
RepeatThe REPEAT ...0Nobody (1+ years ago)
ReplaceThis command will allow you to replace characters within a string with another...0Nobody (1+ years ago)
RestoreWhen using Data statements to store large blocks of constants for use with the Read command, it is necessary to denote the start of the Data with a ...0Nobody (1+ years ago)