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| PokeInt | Writes an int into a memory bank... | 0 | Nobody (1+ years ago) |
| PokeShort | Writes a short into a memory bank... | 0 | Nobody (1+ years ago) |
| PositionEntity | Positions an entity at an absolute position in 3D space... | 0 | Nobody (1+ years ago) |
| PositionMesh | Moves all vertices of a mesh... | 0 | Nobody (1+ years ago) |
| PositionTexture | Positions a texture at an absolute position... | 0 | Nobody (1+ years ago) |
| Print | Writes a string to the front buffer (i... | 0 | Nobody (1+ years ago) |
| ProjectedX | Returns the viewport x coordinate of the most recently executed CameraProject... | 0 | Nobody (1+ years ago) |
| ProjectedY | Returns the viewport y coordinate of the most recently executed CameraProject... | 0 | Nobody (1+ years ago) |
| Rand | Unlike the RND command, this command actually returns only integer values... | 0 | Nobody (1+ years ago) |
| Read | This reads the next value in a set of Data statements... | 0 | Nobody (1+ years ago) |
| ReadByte | Once you've opened a disk file (or stream) for reading, use this command to read a single byte at a time from the file/stream... | 0 | Nobody (1+ years ago) |
| ReadDir | In file operations, you will often need to parse through a directory/folder and retrieve unknown filenames and other folders from it... | 0 | Nobody (1+ years ago) |
| ReadFloat | Once you've opened a disk file (or stream) for reading, use this command to read a single floating point number from the file... | 0 | Nobody (1+ years ago) |
| ReadInt | Once you've opened a disk file (or stream) for reading, use this command to read a single integer value from the file... | 0 | Nobody (1+ years ago) |
| ReadLine | Once you've opened a disk file (or stream) for reading, use this command to read a whole line of text from a text file or stream... | 0 | Nobody (1+ years ago) |
| ReadShort | Once you've opened a disk file (or stream) for reading, use this command to read a single short integer (16bit) value from the file... | 0 | Nobody (1+ years ago) |
| ReadString | Once you've opened a disk file (or stream) for reading, use this command to read a string variable from the file... | 0 | Nobody (1+ years ago) |
| Rect | This command will draw a rectangle in the current drawing Color starting at the location specified... | 0 | Nobody (1+ years ago) |
| RectsOverlap | This command will take two rectangular locations on the screen and see if they overlap... | 0 | Nobody (1+ years ago) |
| RecvNetMsg | First off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)... | 0 | Nobody (1+ years ago) |
| RecvUDPMsg | Receives a UDP message into the specified UDP stream... | 0 | Nobody (1+ years ago) |
| RenderWorld | Renders the current scene to the BackBuffer onto the rectangle defined by each cameras CameraViewport( )... | 0 | Nobody (1+ years ago) |
| Repeat | The REPEAT ... | 0 | Nobody (1+ years ago) |
| Replace | This command will allow you to replace characters within a string with another... | 0 | Nobody (1+ years ago) |
| Restore | When using Data statements to store large blocks of constants for use with the Read command, it is necessary to denote the start of the Data with a ... | 0 | Nobody (1+ years ago) |