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Blitz3D Manual

Special Forums/Blitz3D Manual

Blitz3D Manual

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Command
Description
Posts
Last post
LineThis command draws a line, in the current drawing color, from one point on the screen to another (from the x,y to x1,y1 location)...0Nobody (1+ years ago)
LinePickReturns the first entity between x,y,z to x+dx,y+dy,z+dz...0Nobody (1+ years ago)
Load3DSoundLoads a sound and returns its handle for use with EmitSound...0Nobody (1+ years ago)
LoadAnimImageWhile similar to LoadImage, the LoadAnimImage loads a single image that is made up of 'frames' of seperate images (presumably to be used as frames of a graphic animation)...0Nobody (1+ years ago)
LoadAnimSeqAppends an animation sequence from a file to an entity...0Nobody (1+ years ago)
LoadBrushCreates a brush, loads and assigns a texture to it, and returns a brush handle...0Nobody (1+ years ago)
LoadBSPLoads a BSP model and returns its handle...0Nobody (1+ years ago)
LoadBufferThere are a hundred and one uses for this command, but probably most often used would be to display a title screen or some other 'one time viewing only' image to the front buffer (as in our example)...0Nobody (1+ years ago)
LoaderMatrixSets a matrix for 3d files loaded with the specified file extension...0Nobody (1+ years ago)
LoadImageThis command loads an image from disk and assigns it a file handle...0Nobody (1+ years ago)
LoadMD2Loads an md2 entity and returns its handle...0Nobody (1+ years ago)
LoadSoundThis command loads a sound file into memory...0Nobody (1+ years ago)
LoadTextureLoad a texture from an image file and returns the texture's handle...0Nobody (1+ years ago)
LocateSometimes you want to place the PRINT and Input$ commands at a specific location on the screen...0Nobody (1+ years ago)
LogNatural logarithm of x...0Nobody (1+ years ago)
Log10Common logarithm of x...0Nobody (1+ years ago)
LowerThis will take a string and convert it all to lower case letters...0Nobody (1+ years ago)
LSetIf you have a string that is say, 10 letters long, but you want to make it a full 25 letters, padding the rest of the string with spaces, this command will do so, leaving the original string value left justified...0Nobody (1+ years ago)
MaskImageBlitz Basic assumes that when you load an image (using LoadImage or LoadAnimImage) for drawing (using DrawImage command), you want the color black (RGB color 0,0,0) on your image to be transparent (or see through)...0Nobody (1+ years ago)
MD2AnimatingReturns 1 (True) if md2 is currently animating, 0 (False) if not...0Nobody (1+ years ago)
MD2AnimLengthReturns the animation length of an md2 model...0Nobody (1+ years ago)
MD2AnimTimeReturns the animation time of an md2 model...0Nobody (1+ years ago)
MeshDepthReturns the depth of a mesh...0Nobody (1+ years ago)
MeshesIntersectReturns true if the specified meshes are currently intersecting...0Nobody (1+ years ago)
MeshHeightReturns the height of a mesh...0Nobody (1+ years ago)