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| Line | This command draws a line, in the current drawing color, from one point on the screen to another (from the x,y to x1,y1 location)... | 0 | Nobody (1+ years ago) |
| LinePick | Returns the first entity between x,y,z to x+dx,y+dy,z+dz... | 0 | Nobody (1+ years ago) |
| Load3DSound | Loads a sound and returns its handle for use with EmitSound... | 0 | Nobody (1+ years ago) |
| LoadAnimImage | While similar to LoadImage, the LoadAnimImage loads a single image that is made up of 'frames' of seperate images (presumably to be used as frames of a graphic animation)... | 0 | Nobody (1+ years ago) |
| LoadAnimSeq | Appends an animation sequence from a file to an entity... | 0 | Nobody (1+ years ago) |
| LoadBrush | Creates a brush, loads and assigns a texture to it, and returns a brush handle... | 0 | Nobody (1+ years ago) |
| LoadBSP | Loads a BSP model and returns its handle... | 0 | Nobody (1+ years ago) |
| LoadBuffer | There are a hundred and one uses for this command, but probably most often used would be to display a title screen or some other 'one time viewing only' image to the front buffer (as in our example)... | 0 | Nobody (1+ years ago) |
| LoaderMatrix | Sets a matrix for 3d files loaded with the specified file extension... | 0 | Nobody (1+ years ago) |
| LoadImage | This command loads an image from disk and assigns it a file handle... | 0 | Nobody (1+ years ago) |
| LoadMD2 | Loads an md2 entity and returns its handle... | 0 | Nobody (1+ years ago) |
| LoadSound | This command loads a sound file into memory... | 0 | Nobody (1+ years ago) |
| LoadTexture | Load a texture from an image file and returns the texture's handle... | 0 | Nobody (1+ years ago) |
| Locate | Sometimes you want to place the PRINT and Input$ commands at a specific location on the screen... | 0 | Nobody (1+ years ago) |
| Log | Natural logarithm of x... | 0 | Nobody (1+ years ago) |
| Log10 | Common logarithm of x... | 0 | Nobody (1+ years ago) |
| Lower | This will take a string and convert it all to lower case letters... | 0 | Nobody (1+ years ago) |
| LSet | If you have a string that is say, 10 letters long, but you want to make it a full 25 letters, padding the rest of the string with spaces, this command will do so, leaving the original string value left justified... | 0 | Nobody (1+ years ago) |
| MaskImage | Blitz Basic assumes that when you load an image (using LoadImage or LoadAnimImage) for drawing (using DrawImage command), you want the color black (RGB color 0,0,0) on your image to be transparent (or see through)... | 0 | Nobody (1+ years ago) |
| MD2Animating | Returns 1 (True) if md2 is currently animating, 0 (False) if not... | 0 | Nobody (1+ years ago) |
| MD2AnimLength | Returns the animation length of an md2 model... | 0 | Nobody (1+ years ago) |
| MD2AnimTime | Returns the animation time of an md2 model... | 0 | Nobody (1+ years ago) |
| MeshDepth | Returns the depth of a mesh... | 0 | Nobody (1+ years ago) |
| MeshesIntersect | Returns true if the specified meshes are currently intersecting... | 0 | Nobody (1+ years ago) |
| MeshHeight | Returns the height of a mesh... | 0 | Nobody (1+ years ago) |