Blitz3D Docs -> TFormPoint
TFormPoint x#, y#, z#, source_entity, dest_entity
Parameters:
x#, y#, z# = coordinates of a point in 3d spacesource_entity = handle of source entity, or 0 for 3d world
dest_entity = handle of destination entity, or 0 for 3d world
Description:
Transforms between coordinate systems. After using TFormPoint the new coordinates can be read with TFormedX(), TFormedY() and TFormedZ().See EntityX() for details about local coordinates.
Consider a sphere built with CreateSphere(). The 'north pole' is at (0,1,0).
At first, local and global coordinates are the same. As the sphere is moved, turned and scaled the global coordinates of the point change.
But it is always at (0,1,0) in the sphere's local space.
See also: TFormedX, TFormedY, TFormedZ, TFormVector, TFormNormal.
Example:
; TFormPoint example Graphics3D 640, 480 s = CreateSphere() ; center at (0,0,0) north pole at (0,1,0) MoveEntity s, 1,2,3 ; center at (1,2,3) north pole at (1,2+1,3) ScaleEntity s, 10,10,10 ; center at (1,2,3) north pole at (1,2+10,3) ; Now verify that the north pole is at (1,12,3) in the 3d world TFormPoint 0,1,0, s,0 ; north pole transformed from sphere to world message$ = "North pole is at ( " message = message + TFormedX() + ", " + TFormedY() + ", " + TFormedZ() + " )" Text 180, 200, message Flip WaitKey() End
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