Parallels 5Miscellaneous Forums/MacOS X Discussion/Parallels 5
| Graphics support in Parallels 5 is much better, I'm happy to report. I've been running some box2d examples, and they mostly run at full-speed on my Mac Mini now - where before they would stick a lot.|
Also, everything else appears to run much more smoothly.
| Is Parallels 5 regarded as being better than Fusion 3?|
I'm new to the Mac, and I'm considering bridging the gap to Windows with one of these.
| I haven't tried Fusion since it went to 3, so I can't say.|
Parallels 5 is much better than 4, and I found 4 to be generally okay - except for the 3D.
I would expect the two to be fairly similar performance wise, but you should probably check the 'net for comparisons.
| Thanks Brucey.|
Appreciate the prompt response too!
| Brucey: Can you get DrawText() , and minib3d to work on BlitzMax OpenGL ?|
I get crashes on glActiveTextureARB() in both VirtualBox 3 and Parallels 5.
I'm running Windows XP 32 Bit guest on Mac mini, Nvidia 9400, Snow Leopard as host
I'm wondering why it works under OS X native, because when I try to list my extensions, I can't see glActiveTextureARB()
Native OS X:
| I would say that's a bug in MiniB3D.|
Shouldn't it check for GLEW_ARB_multitexture before trying to call an ARB function?
| Not only minib3d , BlitzMax uses it in Drawtext... :-(|
[EDIT] Sorry: only in minib3d
| I was trying to run MiniB3d in Parallels 5 and it keeps crashing at RenderWorld |
| I think I understand it more correctly now.|
Parallels reports GL_ARB_multitexture present and therefore
but crashes when glActiveTextureARB is called.
| Does GLEW_ARB_multitexture return true too? |
| I don't know how to check that.|
The code below gives me an "Identifier GLEW_ARB_multitexture not found"
SuperStrict Import pub.glew SetGraphicsDriver GLGraphicsDriver() GLGraphics(800, 600, 0, 0, GRAPHICS_BACKBUFFER | GRAPHICS_DEPTHBUFFER) glewInit() If GLEW_ARB_multitexture Print "GLEW_ARB_multitexture present" EndIf
| Oh. I see... nevermind :|
I'm guessing it must be a driver issue then.
Can you run minib3d on your Mac under Parallels?
| After a lot of bug hunting I found it.|
I think Brucey is right that it is a driver issue, because it can be solved by removing the GRAPHICS_ACCUMBUFFER flag in miniB3D TGlobal.Graphics3D()
so that it just reads: Graphics(width,height,depth,rate,GRAPHICS_BACKBUFFER|GRAPHICS_DEPTHBUFFER )